Search found 4563 matches

by DaveG
22 Sep 2020, 12:32
Forum: Gallery
Topic: FS2020 Mach Loop
Replies: 18
Views: 725

Re: FS2020 Mach Loop

And it looks cool. :lol:
by DaveG
22 Sep 2020, 07:16
Forum: Payware Heads Up!!
Topic: Hawker Hunter for MSFS announced
Replies: 13
Views: 482

Re: Hawker Hunter for MSFS announced

Haven't heard back from them. Forgot about it to be honest. I'll have to chase it up.
by DaveG
19 Sep 2020, 17:04
Forum: Payware Heads Up!!
Topic: MSFS Latest Update Available
Replies: 23
Views: 1243

Re: MSFS Latest Update Available

It's the click spots in the VC it doesn't like. If you remove them it's fine.
by DaveG
19 Sep 2020, 10:05
Forum: Developers Corner
Topic: MSFS SDK
Replies: 113
Views: 3120

Re: MSFS SDK

Starting to look more like home. :lol:

Image

ACG's Duxford shoe horned into MSFS.
by DaveG
14 Sep 2020, 07:36
Forum: Developers Corner
Topic: MSFS SDK
Replies: 113
Views: 3120

Re: MSFS SDK

Err, yeah, pretty much. :lol:
by DaveG
13 Sep 2020, 21:56
Forum: Developers Corner
Topic: MSFS SDK
Replies: 113
Views: 3120

Re: MSFS SDK

PBR is Physically Based Rendering, so instead of the diffuse and spec maps you had in Fsx, you now have an albedo, which is the basic colour without any shading, and a composite map, which uses the RGB channels for ambient occlusion, roughness, and metalness. This map tells the rendering engine the ...
by DaveG
13 Sep 2020, 17:58
Forum: Developers Corner
Topic: MSFS SDK
Replies: 113
Views: 3120

Re: MSFS SDK

Airtrooper wrote: 13 Sep 2020, 17:13 Will there be a PBR paintkit Dave? *-) :thumbsup:

Andy
Too early to say for sure Andy. There probably will be one, but it'll probably be a bit basic. I'm intending to redo all the original paints in a higher resolution but that's a way off yet.
by DaveG
13 Sep 2020, 17:52
Forum: CBFS Forum
Topic: Bristol Beaufighter
Replies: 2
Views: 202

Re: Bristol Beaufighter

Sorry, no Beau for FS2004 here. There's quite a nice one for fs2004 over in the library at SimOuthouse.
by DaveG
13 Sep 2020, 17:06
Forum: Developers Corner
Topic: MSFS SDK
Replies: 113
Views: 3120

Re: MSFS SDK

Some rapid(e) progress over this weekend. Managed to squash some annoying bugs, and made a start on some proper PBR textures. https://daveg.cbfsim.org/screens/Screenshot_12.jpg https://daveg.cbfsim.org/screens/Screenshot_14.jpg Still a long way to go, especially with the VC, but I'm happy so far. :)
by DaveG
13 Sep 2020, 11:35
Forum: Developers Corner
Topic: MSFS SDK
Replies: 113
Views: 3120

Re: MSFS SDK

No, haven't looked at that at all Rob. My Rapide is purely modeled gauges.