Personally I model in 3ds, using the textures fashioned in Photoshop .psd - then simply convert them to .dds via the imagetool thingy :o when happy with them, and drop that into the FSX texture folder.
Just a quick update we've hit some minor technicalities with this model and a decision has been ...
Search found 27 matches
- 18 Sep 2008, 17:22
- Forum: Developers Corner
- Topic: UKMIL Lightning
- Replies: 38
- Views: 10846
- 16 Sep 2008, 21:17
- Forum: Developers Corner
- Topic: UKMIL Lightning
- Replies: 38
- Views: 10846
Re: UKMIL Lightning
Think nose-cone is just deceptive on certain angles as it's (or appears to be?) untextured at the moment. Does look a tad wide or short in length in a couple of piccys - but fine in others! - reckon could be fine when textured! :flying:
But looking very good - Any VC piccys yet!? :dancer:
Mike ...
But looking very good - Any VC piccys yet!? :dancer:
Mike ...
- 03 Aug 2008, 20:37
- Forum: Gallery
- Topic: LPG open day - Bruntingthorpe
- Replies: 8
- Views: 979
Re: LPG open day - Bruntingthorpe
Was there myself. That stunning final picture of yours, is the one I kept trying to get - but sadly only succeeded in capturing bits of other people's heads! :-(
Did managed to corner a couple of the Pilots - Dennis Brooks & Andy Williams, who were extremely friendly and very helpful and kindly ...
Did managed to corner a couple of the Pilots - Dennis Brooks & Andy Williams, who were extremely friendly and very helpful and kindly ...
- 03 Jul 2008, 16:43
- Forum: Developers Corner
- Topic: VC - Seat View Swap
- Replies: 3
- Views: 1152
Re: VC - Seat View Swap
Hi Rick
Many thanks as ever for the reply. Seems odd that something so obvious is not included within the SDK doesn't it?
I have had some success by using mulitples of the (>K:EYEPOINT_LEFT) & the (>K:EYEPOINT_RIGHT) Event IDs - but aint quite what I was after. :'(
Whilst this does work, to a ...
Many thanks as ever for the reply. Seems odd that something so obvious is not included within the SDK doesn't it?
I have had some success by using mulitples of the (>K:EYEPOINT_LEFT) & the (>K:EYEPOINT_RIGHT) Event IDs - but aint quite what I was after. :'(
Whilst this does work, to a ...
- 03 Jul 2008, 14:10
- Forum: Developers Corner
- Topic: VC - Seat View Swap
- Replies: 3
- Views: 1152
VC - Seat View Swap
Hi all,
A quick question, what I'm after is a simple toggle button (modeled and working) - but I want the toggles to swap between, Pilot (Left Seat) & Instructor (Right Seat):
View (for Pilot) eyepoint=8.50, 2.00, 1.75
http://i90.photobucket.com/albums/k270/Arny_04/2008-7-3_13-47-24-161.jpg
View ...
A quick question, what I'm after is a simple toggle button (modeled and working) - but I want the toggles to swap between, Pilot (Left Seat) & Instructor (Right Seat):
View (for Pilot) eyepoint=8.50, 2.00, 1.75
http://i90.photobucket.com/albums/k270/Arny_04/2008-7-3_13-47-24-161.jpg
View ...
- 09 Jan 2008, 00:22
- Forum: Developers Corner
- Topic: Hawker Sea Hawk W.I.P
- Replies: 307
- Views: 48250
Re: Hawker Sea Hawk W.I.P
Hi there,
Unsure which program you are using to model with (assume 3ds as per prior posting?) If so, might help to smooth mesh out by selecting Polygons in the Modifer List (editable mesh) and dropping to the sub section: Smoothing Groups - Select all the polys (CTRL+A) and then click the 'Clear ...
Unsure which program you are using to model with (assume 3ds as per prior posting?) If so, might help to smooth mesh out by selecting Polygons in the Modifer List (editable mesh) and dropping to the sub section: Smoothing Groups - Select all the polys (CTRL+A) and then click the 'Clear ...
- 07 Jan 2008, 23:21
- Forum: Developers Corner
- Topic: EE Lightning T.5 (fingers crossed!) for 2008....
- Replies: 12
- Views: 3903
Re: EE Lightning T.5 (fingers crossed!) for 2008....
Hi there - without wanting to boost another forum (when this one is here! :goodman:) but the FreeFlightDesign one mentioned above does have a 'Working XML' code section. You can also look at the default modeldef.xml to try and reverse engineer what you require. Unfortunately what you require and ...
- 07 Jan 2008, 23:10
- Forum: Developers Corner
- Topic: EE Lightning T.5 (fingers crossed!) for 2008....
- Replies: 12
- Views: 3903
Re: EE Lightning T.5 (fingers crossed!) for 2008....
Rick,
Can get movement changing to work on a position unit (like a TURN COORDINATOR BALL): As a basic:
<PartInfo>
<Name>needle_brake_pressure</Name>
<AnimLength>100</AnimLength>
<Animation>
<Parameter>
<Code>
(A:BRAKE LEFT POSITION, position) 1 + 50 *
</Code>
<Lag>100</Lag ...
Can get movement changing to work on a position unit (like a TURN COORDINATOR BALL): As a basic:
<PartInfo>
<Name>needle_brake_pressure</Name>
<AnimLength>100</AnimLength>
<Animation>
<Parameter>
<Code>
(A:BRAKE LEFT POSITION, position) 1 + 50 *
</Code>
<Lag>100</Lag ...
- 06 Jan 2008, 22:06
- Forum: Gallery
- Topic: In the heat of development - G-BSST
- Replies: 6
- Views: 1124
Re: In the heat of development - G-BSST
lol STUPID - now you see why I don't post very much....
Cracking piccy tho!
Cracking piccy tho!
- 06 Jan 2008, 21:36
- Forum: Gallery
- Topic: In the heat of development - G-BSST
- Replies: 6
- Views: 1124
Re: In the heat of development - G-BSST
In the finest tradition of British understatement:
"WOW" :fart: <- shame these smiles, don't have one where his jaw just drops through the floor and keeps on going!
Mighty impressed
Mike
"WOW" :fart: <- shame these smiles, don't have one where his jaw just drops through the floor and keeps on going!
Mighty impressed
Mike