A small correction for you Peter:
Peacock, not Painted Lady
Search found 110 matches
- 16 Aug 2009, 21:58
- Forum: Escorts and Stewards
- Topic: British yes, Classic yes but Aeroplane not...
- Replies: 19
- Views: 2181
- 20 Jul 2009, 09:41
- Forum: Gallery
- Topic: New Auster J1 for FSX.....Coming Very Soon!!!!
- Replies: 18
- Views: 3436
Re: New Auster J1 for FSX.....Coming Very Soon!!!!
A very lovely model.
The rendering in FSX is so much better than FS9 - just wait till you see the FSX only Swallow.
It's just a pity you need a very powerful machine to run it.
Turning on bloom effects makes the view even better but halves the frame rate and stops most FS9 aircraft from working.
The rendering in FSX is so much better than FS9 - just wait till you see the FSX only Swallow.
It's just a pity you need a very powerful machine to run it.
Turning on bloom effects makes the view even better but halves the frame rate and stops most FS9 aircraft from working.
- 20 Jul 2009, 09:36
- Forum: Escorts and Stewards
- Topic: Card Models
- Replies: 1
- Views: 551
Re: Card Models
Can I add another one for the kids? - Flying card models. Simple but very effective.
http://www.infosnow.ne.jp/~suzuki-a/
Use a single sheet of 200gsm thin card (from WH Smiths) and a tube of UHU.
No extra weights needed, launched with a rubber band and fly extremely well.
http://www.infosnow.ne.jp/~suzuki-a/
Use a single sheet of 200gsm thin card (from WH Smiths) and a tube of UHU.
No extra weights needed, launched with a rubber band and fly extremely well.
- 06 Jul 2009, 10:46
- Forum: CBFS Forum
- Topic: A Scud from Uncle Ted
- Replies: 8
- Views: 1848
Re: A Scud from Uncle Ted
Just been reading about launching fliders in FS9/FSX and it seems there are a few problems if you're not using a tug. Several methods have been tried but they don't seem very satisfactory - VET is one (Virtual Engine Technology) puts a small jet engine in the flight model to get it off the ground. H...
- 06 Jul 2009, 09:03
- Forum: CBFS Forum
- Topic: A Scud from Uncle Ted
- Replies: 8
- Views: 1848
Re: A Scud from Uncle Ted
Beautiful model Ted - there are just not enough classic gliders available in FS9 or FSX, nice one.
- 18 Jun 2009, 20:24
- Forum: Developers Corner
- Topic: The usual translucency question
- Replies: 13
- Views: 2825
Re: The usual translucency question
Brilliant! - Thanks Tom, a tiny bit of tranlucency on the material fixed the problem and also fixed the ground shadow problem I was having with the blurred prop.
- 18 Jun 2009, 13:05
- Forum: Developers Corner
- Topic: The usual translucency question
- Replies: 13
- Views: 2825
Re: The usual translucency question
Order is very important - lots of things for me to try out this evening :thumbsup: While I'm thinking of it, is there a reason I can't see a VC with this model? (Currently nothing appears in the VC view) In FSX you just declare a VC interior model and it works. With FS9 do I need to include a $XXX t...
- 18 Jun 2009, 10:41
- Forum: Developers Corner
- Topic: The usual translucency question
- Replies: 13
- Views: 2825
Re: The usual translucency question
Oddly I've gone the other way ![smile :)](./images/smilies/smile.gif)
I started with FSX, wrote the 3D canvas exporter, then found there was a demand for the FS9 version.
It only takes a few mins to "downgrade" the FSX model and export.
Hopefully everyone will be using FSX in a few years time ;-) ;-)
![smile :)](./images/smilies/smile.gif)
I started with FSX, wrote the 3D canvas exporter, then found there was a demand for the FS9 version.
It only takes a few mins to "downgrade" the FSX model and export.
Hopefully everyone will be using FSX in a few years time ;-) ;-)
- 18 Jun 2009, 09:56
- Forum: Developers Corner
- Topic: The usual translucency question
- Replies: 13
- Views: 2825
Re: The usual translucency question
Ta Rick, I'm using 3D canvas, .X file export to MakeMDL. I suspect the prop material may fix the problem, we have no control over frame buffer blending with the .X file Since I posted I have had one more idea - The wheels appear at the end of the .X file export so they are probably drawn last. If I ...
- 18 Jun 2009, 09:23
- Forum: Developers Corner
- Topic: The usual translucency question
- Replies: 13
- Views: 2825
The usual translucency question
Both wheels disappear when behind the prop (FS9 version only, "true" FSX model is OK)
Being a 3D programmer I know the cause of this (Z buffer writing or wrong alpha sorting) but can it be turned off for the prop disc?
![Image](http://www.atomic-album.com/showPic.php/22531/swallow9-2.jpg)
Being a 3D programmer I know the cause of this (Z buffer writing or wrong alpha sorting) but can it be turned off for the prop disc?
![Image](http://www.atomic-album.com/showPic.php/22531/swallow9-2.jpg)