Search found 110 matches

by decapod
16 Aug 2009, 21:58
Forum: Escorts and Stewards
Topic: British yes, Classic yes but Aeroplane not...
Replies: 19
Views: 2181

Re: British yes, Classic yes but Aeroplane not...

A small correction for you Peter:

Peacock, not Painted Lady
by decapod
20 Jul 2009, 09:41
Forum: Gallery
Topic: New Auster J1 for FSX.....Coming Very Soon!!!!
Replies: 18
Views: 3436

Re: New Auster J1 for FSX.....Coming Very Soon!!!!

A very lovely model.
The rendering in FSX is so much better than FS9 - just wait till you see the FSX only Swallow.
It's just a pity you need a very powerful machine to run it.
Turning on bloom effects makes the view even better but halves the frame rate and stops most FS9 aircraft from working.
by decapod
20 Jul 2009, 09:36
Forum: Escorts and Stewards
Topic: Card Models
Replies: 1
Views: 551

Re: Card Models

Can I add another one for the kids? - Flying card models. Simple but very effective.

http://www.infosnow.ne.jp/~suzuki-a/

Use a single sheet of 200gsm thin card (from WH Smiths) and a tube of UHU.
No extra weights needed, launched with a rubber band and fly extremely well.
by decapod
06 Jul 2009, 10:46
Forum: CBFS Forum
Topic: A Scud from Uncle Ted
Replies: 8
Views: 1848

Re: A Scud from Uncle Ted

Just been reading about launching fliders in FS9/FSX and it seems there are a few problems if you're not using a tug. Several methods have been tried but they don't seem very satisfactory - VET is one (Virtual Engine Technology) puts a small jet engine in the flight model to get it off the ground. H...
by decapod
06 Jul 2009, 09:03
Forum: CBFS Forum
Topic: A Scud from Uncle Ted
Replies: 8
Views: 1848

Re: A Scud from Uncle Ted

Beautiful model Ted - there are just not enough classic gliders available in FS9 or FSX, nice one.
by decapod
18 Jun 2009, 20:24
Forum: Developers Corner
Topic: The usual translucency question
Replies: 13
Views: 2825

Re: The usual translucency question

Brilliant! - Thanks Tom, a tiny bit of tranlucency on the material fixed the problem and also fixed the ground shadow problem I was having with the blurred prop.
by decapod
18 Jun 2009, 13:05
Forum: Developers Corner
Topic: The usual translucency question
Replies: 13
Views: 2825

Re: The usual translucency question

Order is very important - lots of things for me to try out this evening :thumbsup: While I'm thinking of it, is there a reason I can't see a VC with this model? (Currently nothing appears in the VC view) In FSX you just declare a VC interior model and it works. With FS9 do I need to include a $XXX t...
by decapod
18 Jun 2009, 10:41
Forum: Developers Corner
Topic: The usual translucency question
Replies: 13
Views: 2825

Re: The usual translucency question

Oddly I've gone the other way :)

I started with FSX, wrote the 3D canvas exporter, then found there was a demand for the FS9 version.
It only takes a few mins to "downgrade" the FSX model and export.

Hopefully everyone will be using FSX in a few years time ;-) ;-)
by decapod
18 Jun 2009, 09:56
Forum: Developers Corner
Topic: The usual translucency question
Replies: 13
Views: 2825

Re: The usual translucency question

Ta Rick, I'm using 3D canvas, .X file export to MakeMDL. I suspect the prop material may fix the problem, we have no control over frame buffer blending with the .X file Since I posted I have had one more idea - The wheels appear at the end of the .X file export so they are probably drawn last. If I ...
by decapod
18 Jun 2009, 09:23
Forum: Developers Corner
Topic: The usual translucency question
Replies: 13
Views: 2825

The usual translucency question

Both wheels disappear when behind the prop (FS9 version only, "true" FSX model is OK)
Being a 3D programmer I know the cause of this (Z buffer writing or wrong alpha sorting) but can it be turned off for the prop disc?

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