Search found 48 matches
- 19 Mar 2013, 13:10
- Forum: CBFS Forum
- Topic: FS2004 Vulcan 698 Prototype VX770
- Replies: 20
- Views: 5242
Re: FS2004 Vulcan 698 Prototype VX770
Hi Garry yes the port over is very simple so i dont have too many issues swapping between the two thought i would post a couple of pics of the new paint http://i301.photobucket.com/albums/nn63/dug007red/fs9%20pics/newvx770.jpg http://i301.photobucket.com/albums/nn63/dug007red/fs9%20pics/newvx7701.jp...
- 19 Mar 2013, 12:43
- Forum: CBFS Forum
- Topic: FS2004 Vulcan 698 Prototype VX770
- Replies: 20
- Views: 5242
Re: FS2004 Vulcan 698 Prototype VX770
Hi Gary you are tottaly correct it was done with he fs9 SDK so it works with both i got fed up with the bugs on the FSX SDK and having to remodel everything twice for the animation so i took the easy way out and used FS9 instead i have now put a new version up on simvation for FS2004 with the correc...
- 15 Mar 2013, 19:01
- Forum: CBFS Forum
- Topic: FS2004 Vulcan 698 Prototype VX770
- Replies: 20
- Views: 5242
Re: FS2004 Vulcan 698 Prototype VX770
I am doing some work on the paint at the moment to make it more like the original I will put it on simvation once I am done
Btw the FSX model will work on fs2004 as well
Btw the FSX model will work on fs2004 as well
- 09 Jan 2013, 22:10
- Forum: CBFS Forum
- Topic: FS2004 Vulcan 698 Prototype VX770
- Replies: 20
- Views: 5242
Re: FS2004 Vulcan 698 Prototype VX770
I have done the model only and use it with my other Vulcan stuff just flight panel and sounds it makes a nice addition to the models they have
I have been working on the paint recently when it is all done I will post up a link for download
I have been working on the paint recently when it is all done I will post up a link for download
- 07 Oct 2012, 11:59
- Forum: CBFS Forum
- Topic: FS2004 Vulcan 698 Prototype VX770
- Replies: 20
- Views: 5242
Re: FS2004 Vulcan 698 Prototype VX770
i have been tinkering a bit and added the R.A.T. (ram air turbine) http://i301.photobucket.com/albums/nn63/dug007red/fs9%20pics/vx77012a.jpg http://i301.photobucket.com/albums/nn63/dug007red/fs9%20pics/vx77012.jpg http://i301.photobucket.com/albums/nn63/dug007red/fs9%20pics/vx77013.jpg having a goo ...
- 06 Oct 2012, 07:03
- Forum: Developers Corner
- Topic: how much detail is required in a model
- Replies: 4
- Views: 1960
Re: how much detail is required in a model
Thanks thats about the same conclusion i had come to
- 05 Oct 2012, 16:52
- Forum: Developers Corner
- Topic: how much detail is required in a model
- Replies: 4
- Views: 1960
how much detail is required in a model
hi i was wondering how much detail comes into play when building a model at what point do you stop modeling and start painting details on. Obviously it will eventually come down to how fast the model will draw itself in the flight sim?
- 30 Sep 2012, 16:33
- Forum: CBFS Forum
- Topic: FS2004 Vulcan 698 Prototype VX770
- Replies: 20
- Views: 5242
Re: FS2004 Vulcan 698 Prototype VX770
All done
at last finished it
at last finished it
- 27 Sep 2012, 21:52
- Forum: CBFS Forum
- Topic: FS2004 Vulcan 698 Prototype VX770
- Replies: 20
- Views: 5242
Re: FS2004 Vulcan 698 Prototype VX770
Lmao its on its way john just want to squeeze as much detail in as possible, with thanks to Garry Russell i have found much better ways of working by " making my own poly's" the results are much better although the model looks the same as last year i have repaired loads of odd looking poly...
- 27 Sep 2012, 20:28
- Forum: CBFS Forum
- Topic: FS2004 Vulcan 698 Prototype VX770
- Replies: 20
- Views: 5242
Re: FS2004 Vulcan 698 Prototype VX770
ok loads of progress i only have bits to do to finish off now http://i301.photobucket.com/albums/nn63/dug007red/fs9%20pics/vx7706.jpg http://i301.photobucket.com/albums/nn63/dug007red/fs9%20pics/vx7707.jpg http://i301.photobucket.com/albums/nn63/dug007red/fs9%20pics/vx7708.jpg http://i301.photobucke...