Search found 2366 matches

by Rick Piper
12 Apr 2006, 20:37
Forum: CBFS Forum
Topic: Auster AOP.9
Replies: 66
Views: 23136

Hi Mateys I have not given up on the M38. I have quite a few more pics of the cockpits now. Main problem is the master textures where lost when my HDD died a year or so back. It will get finished at some point. But before anyone asks i have no idea when and wont guess. Unfinished models Miles M38 Me...
by Rick Piper
12 Apr 2006, 12:43
Forum: Developers Corner
Topic: First Project Problems
Replies: 69
Views: 22904

If you tell me what it is in a PM i will find out for you :wink:
by Rick Piper
12 Apr 2006, 12:16
Forum: Developers Corner
Topic: First Project Problems
Replies: 69
Views: 22904

Hi Tekman No problem just explaining why it's not a comprehensive answer. you might find it easier to use a different colout for the LL polys. default i think is 255'255'255 (white). try a mid grey of say 190,190,190 (light will still be white but not as bright) "Diffuse" is the only colou...
by Rick Piper
12 Apr 2006, 11:47
Forum: Developers Corner
Topic: First Project Problems
Replies: 69
Views: 22904

Hi Tekman

I'm a little up to my ears currently frantically trying to get the 748 ready.

Basically make the light polys smaller to reduce the width.
My 748 light polys are probably 10mm scale to get the right look.

Hope that helps?.

Regards
Rick :wink:
by Rick Piper
31 Mar 2006, 19:24
Forum: Developers Corner
Topic: First Project Problems
Replies: 69
Views: 22904

Hi Tekman Send the project and fsc file to my e mail and i will take a look. (by project i mean the 3 drawings you are using and the folder with correct name same as it appears in your FSDS2 "projects folder. and the so far version of the aircraft if you have got that far (FS aircraft model) I ...
by Rick Piper
31 Mar 2006, 14:13
Forum: Developers Corner
Topic: First Project Problems
Replies: 69
Views: 22904

Hi Tekman

I use the measuring tool to find the correct angles then use transform
locked to axis only to adjust the pivots.

Hope this is of use ?.

Regards
Rick :wink:
by Rick Piper
31 Mar 2006, 13:42
Forum: Developers Corner
Topic: First Project Problems
Replies: 69
Views: 22904

Hi Tekman

in FSDS2

create a Front view model (model, add new)

then copy and paste your light beam polygons into the front view model.

Then you will see the light beams from the 2d panel.

Regards
Rick (sorry but didn't read whole thread when typing answer) :smile:
by Rick Piper
31 Mar 2006, 13:32
Forum: Developers Corner
Topic: First Project Problems
Replies: 69
Views: 22904

Hi Tekman

you still didn't say which 3d proggy.

you need the Light polys for Taxy and Landing Lamps in front view model
to see them in the 2 d panel.

ie: you need a front view model to see the beams in the 2d panel.

Without knowing what your designing in i don't know. :dunno:

Regards
Rick
by Rick Piper
31 Mar 2006, 13:25
Forum: Developers Corner
Topic: First Project Problems
Replies: 69
Views: 22904

Hi Tekman

FSDS2 (place copy of light polys in "Front View" model)
FSDS3 (place light polys in VC model & Exterior model)
GMAX (?)

Regards
Rick :worried:
by Rick Piper
31 Mar 2006, 13:00
Forum: Developers Corner
Topic: First Project Problems
Replies: 69
Views: 22904

Hi Tekman

in your 2d panel tou must have the areas you want clear as 0,0,0 RGB
ie; pure black.

Regards
Rick :wink: