FSX AI Royal Navy Ships!!!

Links to Classic British Flightsim themed images only please.
Please post in jpg or png format and no bigger than 1024 x 768

Moderators: Guru's, The Ministry

User avatar
Chris Sykes
Concorde
Concorde
Posts: 1658
Joined: 18 Apr 2006, 11:50
Location: Northampton

Re: FSX AI Royal Navy Ships!!!

Post by Chris Sykes »

Well i now have the Fleet in some sort of organised rabble headed with a Escort at the front centre, the Ark Royal Centre and flanked by the other type F23 frigates, Heres a picture but sadly i think there is a weight problem on the frigates... And i wish there was more RN ships for this kind of thing as three F23 types flanking the Ark is a litle bit borin, need some diference...

Image

User avatar
DaveB
The Ministry
Posts: 30457
Joined: 17 Jun 2004, 20:46
Location: Pelsall, West Mids, UK
Contact:

Re: FSX AI Royal Navy Ships!!!

Post by DaveB »

When i was at work the other night it suddenly dawned me how much more pleasurable hanging over the side in a sling painting Grey would have been with an MP3 player that had yet to be invented :lol:
Or up a mast making aerials from 7-strand copper wire :lol: I still have my Sony Walkman believe it or not and the b1oody thing still works :lol:

ATB

DaveB :tab:
ImageImage
Old sailors never die.. they just smell that way!

User avatar
DaveB
The Ministry
Posts: 30457
Joined: 17 Jun 2004, 20:46
Location: Pelsall, West Mids, UK
Contact:

Re: FSX AI Royal Navy Ships!!!

Post by DaveB »

Chris..

That profile doesn't look too far off as it happens. Try (if you can) repainting the side number a bit smaller and a bit higher and it won't look bad at all ;-)

ATB

DaveB :tab:
ImageImage
Old sailors never die.. they just smell that way!

User avatar
Chris Sykes
Concorde
Concorde
Posts: 1658
Joined: 18 Apr 2006, 11:50
Location: Northampton

Re: FSX AI Royal Navy Ships!!!

Post by Chris Sykes »

Oh eck.... repainting HELP

User avatar
sketchy
Chipmunk
Chipmunk
Posts: 35
Joined: 15 Aug 2007, 13:19
Location: Los Angeles, CA (Ex Pat Brit, from Cornwall)

Re: FSX AI Royal Navy Ships!!!

Post by sketchy »

Wow that looks great!!

Love the County Class!
Image
try anything once, except for incest and morris dancing!!

User avatar
spatialpro
Concorde
Concorde
Posts: 662
Joined: 10 Apr 2007, 20:18
Location: Wessex

Re: FSX AI Royal Navy Ships!!!

Post by spatialpro »

Did you do this using lc0277's AICarriers2r2.zip utility?

If so, does this mean it accepts all scenery objects, not just library scenery objects?

If the Type-23 (or any other past, present or future ship models) were made using Gmax then perhaps the authors could be persuaded (?) to add hard landing areas where the decks are and then compile and release them as library objects? Then they can be set sail anywhere around the world. Discuss...!
Image

Formerly "Airtrooper"

i9-10900KF, 64Gb RAM,
RTX 3090, HP Reverb G2, Win10 Pro 64-bit
Saitek Combat Rudder Pedals, Saitek X52 Pro

User avatar
TSR2
The Ministry
Posts: 15647
Joined: 17 Jun 2004, 14:32
Location: North Tyneside, UK
Contact:

Re: FSX AI Royal Navy Ships!!!

Post by TSR2 »

Hi Airtrooper,

For a ship to be used as AI in FSX it must be compiled as an MDL and NOT a BGL. This in itself should be reasonably straight forward for the developers and will work with either FSDS or xMAX. Now.... if you want to add a hard area, thats slightly different. I believe FSDS3.5 can now do this, but previous versions couldnt. xMAX can do this. Obviously adding a hard area will require more effort from the developer.

If you want to make the ships sailable (i.e. not as AI) this again will require more work also.

Hope that clears things up a bit. :)
Ben.:tunes:

ImageImageImage

Post Reply