1-11 fleet paints. (BA, BA/BEA, BEA & BEA German, BCAL, BIA)

VA aircraft and route information area.

Moderators: Guru's, The Ministry

User avatar
DaveB
The Ministry
Posts: 30457
Joined: 17 Jun 2004, 20:46
Location: Pelsall, West Mids, UK
Contact:

Re: 1-11 510ED BA fleet repaints

Post by DaveB »

Hi Andras..

Before you convert them to DXT3.. you could try removing the mips (again, using the tools DM includes) to see if this gives you an improvement. If that fails, you can always convert them to DXT3 and to be honest, there's not a great deal of degradation in quality and you'll get the benefit of much smaller files ;)

ATB

DaveB B)smk
ImageImage
Old sailors never die.. they just smell that way!

User avatar
Garry Russell
The Ministry
Posts: 27180
Joined: 29 Jan 2005, 00:53
Location: On the other side of the wall

Re: 1-11 510ED BA fleet repaints

Post by Garry Russell »

Mips can cause blurried

They have no effect whatsoever on colour.

DXT just might, as Dave suggests but not mips *-)
Garry

Image

"In the world of virtual reality things are not always what they seem."

User avatar
asolyom
Meteor
Meteor
Posts: 60
Joined: 20 Dec 2009, 16:28

Re: 1-11 510ED BA fleet repaints

Post by asolyom »

Thanks Garry, I'll try. I have found some 1-11 repaints (e.g. Euscot Express, TAROM) that have no mips.
Image
"Roger, Roger. What's our vector, Victor?"

User avatar
asolyom
Meteor
Meteor
Posts: 60
Joined: 20 Dec 2009, 16:28

Re: 1-11 510ED BA fleet repaints

Post by asolyom »

Well Gentlemen,

The key was to convert the textures to DXT3 w/o mips. Now everything is excellent. I have coverted all other DMFS models. :)

Andras
Image
"Roger, Roger. What's our vector, Victor?"

User avatar
DaveB
The Ministry
Posts: 30457
Joined: 17 Jun 2004, 20:46
Location: Pelsall, West Mids, UK
Contact:

Re: 1-11 510ED BA fleet repaints

Post by DaveB »

That's cool Andras. :thumbsup:

ATB

DaveB B)smk
ImageImage
Old sailors never die.. they just smell that way!

User avatar
asolyom
Meteor
Meteor
Posts: 60
Joined: 20 Dec 2009, 16:28

Re: 1-11 510ED BA fleet repaints

Post by asolyom »

Too early joy, sg went wrong again. :doh:

Finally I have managed to achieve a fine graphical setting. Converting textures to DXT3 w/o mips resulted a great improvement on all DMFS models, including the Comet and the Trident. :lol:
Image
"Roger, Roger. What's our vector, Victor?"

User avatar
MALTBY D
The Gurus
Posts: 1491
Joined: 18 Jun 2004, 19:40
Contact:

Re: 1-11 510ED BA fleet repaints

Post by MALTBY D »

Well I just had a look in the tail texture files and the colours are miles out!
Honestly, it's as if someone goes in and changes these things after they've been released. :dunno: :lol:
The amount of time I spend checking these things, I must just see what I expect to see. :doh:

I've changed all my BA Red Tail 1-11s to have these texture files instead. Two files - 111Tail_L.bmp & 111Tail_R.bmp
http://www.dmflightsim.co.uk/111_BA_REDTAIL.zip (160 kb)

24 bit, mip mapped textures will give best image quality with my models, so long as your video card is set for high quality and a high anisotropic filtering value.

DM
ImageImage

User avatar
asolyom
Meteor
Meteor
Posts: 60
Joined: 20 Dec 2009, 16:28

Re: 1-11 510ED BA fleet repaints

Post by asolyom »

Thanks for the update Dave! :) Do I have to force mipmaps on video card control panel?

The front stairs are working on 510ED models, is that intentional?

Andras
Image
"Roger, Roger. What's our vector, Victor?"

User avatar
TSR2
The Ministry
Posts: 15647
Joined: 17 Jun 2004, 14:32
Location: North Tyneside, UK
Contact:

Re: 1-11 510ED BA fleet repaints

Post by TSR2 »

Cheers DM :thumbsup:
Ben.:tunes:

ImageImageImage

User avatar
asolyom
Meteor
Meteor
Posts: 60
Joined: 20 Dec 2009, 16:28

Re: 1-11 510ED BA fleet repaints

Post by asolyom »

Oh dear! When I convert the textures to DXT3 without mips there is no cabin lighting during night. :doh:

I have resolved the problem. :)
Image
"Roger, Roger. What's our vector, Victor?"

Post Reply