Bac 1-11 APU problem
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- Garry Russell
- The Ministry
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Re: Bac 1-11 APU problem
I think that is the case...it is an extra engine rather than a true APU
Garry
"In the world of virtual reality things are not always what they seem."
"In the world of virtual reality things are not always what they seem."
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- Chipmunk
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- Joined: 15 Oct 2012, 23:10
Re: Bac 1-11 APU problem
That makes me wonder...
Why do the real engines start, but not the special "engine?"
Could they be using a different code?
I'm pretty much stumped, as I can't find a fuel valve code anywhere in any FSX panel. Anyone have any suggestions?
Why do the real engines start, but not the special "engine?"
Could they be using a different code?
I'm pretty much stumped, as I can't find a fuel valve code anywhere in any FSX panel. Anyone have any suggestions?
- Garry Russell
- The Ministry
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- Location: On the other side of the wall
Re: Bac 1-11 APU problem
It is using a special code for all engines as only #1 will start with the usual CTRL E in FS 9, (the usual result of a non default satrting code) as many of our model here won't due to their own coding.
Each engine has to be started separately and in the case of the APU it is probably slightly different to the other engines.
In FS9 it starts just fine using the procedure but sometime thing you'd expect to come across in FS.X don't, but any modified code published should address any issues
Each engine has to be started separately and in the case of the APU it is probably slightly different to the other engines.
In FS9 it starts just fine using the procedure but sometime thing you'd expect to come across in FS.X don't, but any modified code published should address any issues
Garry
"In the world of virtual reality things are not always what they seem."
"In the world of virtual reality things are not always what they seem."
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- Chipmunk
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- Joined: 15 Oct 2012, 23:10
Re: Bac 1-11 APU problem
You don't suppose that the default jet engine start code would work, would you?
Re: Bac 1-11 APU problem
I seem to remember (it was a long time ago) that the default jet start code was different between FSX and FS9, and initially when FSX was released, the like of the VC10 wouldn't start. I found this out again recently as I managed to end up using a really old version of DM's VC10 CAB when I rebuilt my computer. I re-downloaded the current one from DM's site and all was well. Its worth mentioning also that the current VC10 start code works in both FS9 and FSX so I'm not sure what the difference is. The behaviour (on the VC10 with the old CAB) was that the engine would spin up to the point where the fuel flow would get switched in and just stick there. I'm guessing (and its just a guess) that the problem would relate to when the fuel flow starts for the engine.
Ben.
- Garry Russell
- The Ministry
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- Joined: 29 Jan 2005, 00:53
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Re: Bac 1-11 APU problem
Fraser had to issue a mod to get the CL-44 to start in FS.X..definately a difference in the code.
Garry
"In the world of virtual reality things are not always what they seem."
"In the world of virtual reality things are not always what they seem."
- Viscount Cornbank
- The Gurus
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Re: Bac 1-11 APU problem
It's generally to do with the starter code; FS9 toggles the starter on and off repeatedly until the engine lights, whereas that won't work in FSX, you need a separate command to turn it off again, so processing, as opposed to mouse click commands don't work.
Cheers
Fraser
Cheers
Fraser
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- Chipmunk
- Posts: 18
- Joined: 15 Oct 2012, 23:10
Re: Bac 1-11 APU problem
Check this out: http://205.252.250.26/cgi-bin/yabb25/Ya ... 1211125024
It appears that the engines DO use the same command. This code fixes engine 1, and if you swapped every 1 with a 2, it would fix engine 2. I will see if I can figure out how to get the APU to work using this principle, as swapping every 1 with a 3 will NOT work.
By the way: is there a template for those banners?
It appears that the engines DO use the same command. This code fixes engine 1, and if you swapped every 1 with a 2, it would fix engine 2. I will see if I can figure out how to get the APU to work using this principle, as swapping every 1 with a 3 will NOT work.
Code: Select all
<Gauge Name="Starter 1" Version="1.0">
<Element>
<Select>
<Value>(L:DM STARTER 1,number) -1 == if{ -1 } els{ (L:DM STARTER 1,number) 0 > (A:General eng1 starter, bool) || }</Value>
<Case Value="1">
<Image Name="SWITCH_111_C_UP.bmp" ImageSizes="24,36"/>
</Case>
<Case Value="0">
<Image Name="SWITCH_111_C_MIDDLE.bmp" ImageSizes="24,36"/>
</Case>
<Case Value="-1">
<Image Name="SWITCH_111_C_DOWN.bmp" ImageSizes="24,36"/>
</Case>
</Select>
</Element>
<Mouse>
<Area Left="0" Top="0" Right="25" Bottom="27">
<Tooltip>Starter 1</Tooltip>
<Cursor Type="Hand"/>
<Click>(A:General eng1 starter, bool) !
if{ 1 (>K:TOGGLE_STARTER1) } (L:DM STARTER 1,number) 0 > (A:General eng1 starter, bool) ||
if{ 0 (>L:DM STARTER 1,number) (A:General eng1 starter, bool)
if{ 0 (>K:TOGGLE_STARTER1) } }
els{ (L:DM STARTER 1,number) -1 ==
if{ 0 (>L:DM STARTER 1,number) (A:General eng1 starter, bool) 0 ==
if{ 0 (>K:TOGGLE_STARTER1) } }
els{ (L:DM STARTER MASTER,number) 0 >
if{ 5 (>L:DM STARTER 1,number) 0 (>K:MIXTURE1_RICH) } } }</Click>
</Area>
<Area Left="0" Top="27" Right="25" Bottom="36">
<Tooltip>Relight 1</Tooltip>
<Cursor Type="Hand"/>
<Click>-1 (>L:DM STARTER 1,number)</Click>
</Area>
</Mouse>
</Gauge>
Re: Bac 1-11 APU problem
Hi PG, I wasn't aware of a problem starting either of the two main engines in FSX, just the APU.
Ben.
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- Chipmunk
- Posts: 18
- Joined: 15 Oct 2012, 23:10
Re: Bac 1-11 APU problem
No one knew about the engines, because whether they worked or not, you would need the APU running to start them.