Has anyone ever had a ship that will not move at all using AI Carriers? My ship will appear in FSX without any issues but refuses to move when I select the 'forward' command. Here's the content of the 'sim' file. Any help would be greatly appreciated.
[fltsim.0]
title=My Ship
model=
texture=
[General]
category=Boat
[contact_points]
static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=0.0 //feet, altitude of CG when at rest on the ground
[DesignSpecs]
max_speed_mph = 50
acceleration_constants = 0.5, 0.4 //Time constant (effects responsiveness), and max acceleration (Gs)
deceleration_constants = 2.0, 0.5 //Time constant (effects responsiveness), and max acceleration (Gs)
SternPosition = 50
[Effects]
wake = fx_wake_l
AI Carriers - Ship won't move
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- DaveB
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Re: AI Carriers - Ship won't move
There's nothing there to suggest why it won't move Brian. What ship is it Brian.. an oddball you've converted?
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DaveB
ATB
DaveB
Old sailors never die.. they just smell that way!
Re: AI Carriers - Ship won't move
Yes, it's an oddball I converted. It's strange though that the ship sails just fine if I sail it myself. It's just that it won't move using AI Carriers. Very strange.DaveB wrote:There's nothing there to suggest why it won't move Brian. What ship is it Brian.. an oddball you've converted?
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DaveB
Brian
edit - The cause of the issue can be seen in my last post..."the ship sails just fine if I sail it myself." I had a copy of the same ship in my airplanes folder as well as my boats folder. It seems AI Carriers was a little confused about which one to operate. Problem solved. Sorry to waste your time Dave.
Brian
- DaveB
- The Ministry
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Re: AI Carriers - Ship won't move
When you said it sailed fine when you sailed it yourself, I know what the problem was
Glad you sorted it anyway
ATB
DaveB
Glad you sorted it anyway
ATB
DaveB
Old sailors never die.. they just smell that way!