David Maltby 1-11 as AI
Posted: 29 May 2018, 06:39
Hello there. I have been recreating a late 60'/early 70's Manchester Ringway using David Maltbys excellent 60's EGCC scenery. I am also using a lot of his models, 1-11, Trident, Comet et al as ai aircraft.
I understand that these models are for FS9, but so I can add realistic sounds to each type, I have to run them in FSX. I also understand that these models are meant to be flown, not as AI
I like the detail of the "full" models and prefer them to using the AI variants
Having said that, most perform admirably in thier role as AI traffic!
I have a question that David, or any AI gurus on this site may be able to answer. I notice that the 1-11 (all variants) when doing the takeoff roll, the aircraft gets very nose heavy half way down the runway and doesn't rotate till the end of the runway (06/24) and in most cases runs off the end.
Is there a setting in the air file, or the aircraft.cfg file (flaps/elevators?) that can be altered so that the aircraft rotates in a timely fashion?
Thanks
Chris
I understand that these models are for FS9, but so I can add realistic sounds to each type, I have to run them in FSX. I also understand that these models are meant to be flown, not as AI
I like the detail of the "full" models and prefer them to using the AI variants
Having said that, most perform admirably in thier role as AI traffic!
I have a question that David, or any AI gurus on this site may be able to answer. I notice that the 1-11 (all variants) when doing the takeoff roll, the aircraft gets very nose heavy half way down the runway and doesn't rotate till the end of the runway (06/24) and in most cases runs off the end.
Is there a setting in the air file, or the aircraft.cfg file (flaps/elevators?) that can be altered so that the aircraft rotates in a timely fashion?
Thanks
Chris