Blown away

Classic British Flight Sim forum.
Support for Maltby/Piper FS models & other Classic British freeware.

Moderators: Guru's, The Ministry

User avatar
TSR2
The Ministry
Posts: 15648
Joined: 17 Jun 2004, 14:32
Location: North Tyneside, UK
Contact:

Blown away

Post by TSR2 »

The Flightsimulator team have released a map which when you click on the locations of the pins shows screenshots of that area... And this is Newcastle from September 2019... I cant wait!

Image

Latest updates over at https://flightsimulator.com
Ben.:tunes:

ImageImageImage

User avatar
Airspeed
Red Arrows
Red Arrows
Posts: 9243
Joined: 14 Sep 2011, 03:46
Location: Central Victorian Highlands, Dja Dja Wurrung Country, Australia
Contact:

Re: Blown away

Post by Airspeed »

Hi Ben,
Your image is showing as "Image" to me.
When I click on the map pins, I just get a slightly larger map. :|
Do we have to be logged in Insiders?

User avatar
Tako_Kichi
Concorde
Concorde
Posts: 1465
Joined: 12 Oct 2007, 19:39
Location: SW Ontario, Canada (ex-pat Brit)

Re: Blown away

Post by Tako_Kichi »

You have to click on the text link where it says "Check out the map here" and then you can access the balloons. :thumbsup:
Larry

User avatar
Airspeed
Red Arrows
Red Arrows
Posts: 9243
Joined: 14 Sep 2011, 03:46
Location: Central Victorian Highlands, Dja Dja Wurrung Country, Australia
Contact:

Re: Blown away

Post by Airspeed »

:doh: Thanks Larry! ;)

GHD
Vintage Pair
Vintage Pair
Posts: 2382
Joined: 17 Sep 2004, 14:04
Location: Harton Village, UK

Re: Blown away

Post by GHD »

TSR2 wrote:
18 Feb 2020, 23:51
And this is Newcastle from September 2019...
I love the detail (not):

Image
George

Image

User avatar
TSR2
The Ministry
Posts: 15648
Joined: 17 Jun 2004, 14:32
Location: North Tyneside, UK
Contact:

Re: Blown away

Post by TSR2 »

I know George, but that was 6 months ago. I live in hope. It’s infinitely better than the default of any other sim.
Ben.:tunes:

ImageImageImage

Swanoir
Concorde
Concorde
Posts: 764
Joined: 07 Sep 2008, 16:33
Location: Cramlington

Re: Blown away

Post by Swanoir »

I had a look at the Southampton shots too as I do quite a bit of virtual flying in the area, very atmospheric.

User avatar
Airspeed
Red Arrows
Red Arrows
Posts: 9243
Joined: 14 Sep 2011, 03:46
Location: Central Victorian Highlands, Dja Dja Wurrung Country, Australia
Contact:

Re: Blown away

Post by Airspeed »

TSR2 wrote:
19 Feb 2020, 10:25
I know George, but that was 6 months ago. I live in hope. It’s infinitely better than the default of any other sim.
Yes, Ben, the buildings are represented life-like; I do wonder whether they flatten, like photoreal scenery does, or do they have volume at low altitude. I'm rarely above 3000ft, so that's important to me.

Looking at Brisbane below, no more roads and buildings cut in half by waterways, and goodbye oceanic water texture on inland water. BUT; will we lose road traffic in the process?
https://www.google.com/maps/d/u/0/viewe ... 000054&z=2

SkippyBing
Concorde
Concorde
Posts: 1459
Joined: 30 Aug 2006, 18:21

Re: Blown away

Post by SkippyBing »

Watching some of the videos released by MS the buildings are definitely 3D. There's also some road traffic in evidence, and operating more realistically than in the past, although the density doesn't seem to have been turned up yet. But then it is still in alpha so plenty more to come before release.
Image

User avatar
Chris Trott
Vintage Pair
Vintage Pair
Posts: 2588
Joined: 26 Jun 2004, 05:16
Location: Wichita Falls, Texas, USA
Contact:

Re: Blown away

Post by Chris Trott »

The ability to auto generate a 3D building has taken leaps and bounds in the last few years because the amount of available imagery and radar data has blossomed massively. If you look at any major metropolitan area in Google Maps, you'll find that almost all (if not all) of the buildings, especially those in the central business district, are in 3D, even off the web app when you click the 3D button. That's generated directly from the radar and imagery data, no human intervention. With something like Azure working in the background to "clean up" some of the issues that creates (like not straight lines and stretched textures) this level of realism is finally actually available on a world scale.

It's amazing the times we live in.

Post Reply