I don't know much about it.seen it mention acouple of times on foru,s. The last was yesterday
Can't think where
God!!!!!!!!!!! I'll have to think now :roll:
This could take some time
Garry
DM Trident textures...
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- Garry Russell
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- Garry Russell
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- Location: On the other side of the wall
Hi Dm
I didn't know about that thread on Avsim
I just popped across and had a look.
Seems it's all your fault :huf:
What an arrogant so and so sounding off without checking facts.
There are many systems and many setting so not all will be the same.
I know that on mine if the mips are there it is blurred
But what's this about 200x100 and why is it often implied that DXT3 gets rid of blurs when they really mean mips.
I can't remember where I saw about that utility but it repaces some file in FS to make metal more shiny. I wonder if it makes the light side shiny as at the moment it is shiniest where the light is not hitting it.
Going back to you work
32bit mipped is ideal because as you say it is all there and these things are easily removed but as you say once compressed that's it.
So the user can modifiy to his setting and if he doesn't know what his machine needs, well perhaps it is about time he did know.
Garry
I didn't know about that thread on Avsim
I just popped across and had a look.
Seems it's all your fault :huf:
What an arrogant so and so sounding off without checking facts.
There are many systems and many setting so not all will be the same.
I know that on mine if the mips are there it is blurred
But what's this about 200x100 and why is it often implied that DXT3 gets rid of blurs when they really mean mips.
I can't remember where I saw about that utility but it repaces some file in FS to make metal more shiny. I wonder if it makes the light side shiny as at the moment it is shiniest where the light is not hitting it.
Going back to you work
32bit mipped is ideal because as you say it is all there and these things are easily removed but as you say once compressed that's it.
So the user can modifiy to his setting and if he doesn't know what his machine needs, well perhaps it is about time he did know.
Garry
Garry
"In the world of virtual reality things are not always what they seem."
"In the world of virtual reality things are not always what they seem."
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- petermcleland
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I'll just mention this here because I didn't notice anyone mentioning it...If you use mips and suffer a little blurring of the aircraft textures, zoom in close with several taps of the "+" key and then hit "backspace" to go back to default zoom...The textures should now appear sharp
Regards,
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- Garry Russell
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Ian
Yo that's the one
I thought straight away I don't want to know
Things are done and then something like this comes along and to improve a few perhaps lacking items send the rest into dissarray.
That's why I couldn't remember it. I had sent it into my brains ignore folder.
It's a bit like resetting the brightness and contrast on you TV for a couple of poor films.
It might work well,, but I'm sur not going to be the one finding out. I get enough strange things happening without that.
Thanks
Garry
Yo that's the one
I thought straight away I don't want to know
Things are done and then something like this comes along and to improve a few perhaps lacking items send the rest into dissarray.
That's why I couldn't remember it. I had sent it into my brains ignore folder.
It's a bit like resetting the brightness and contrast on you TV for a couple of poor films.
It might work well,, but I'm sur not going to be the one finding out. I get enough strange things happening without that.
Thanks
Garry
Garry
"In the world of virtual reality things are not always what they seem."
"In the world of virtual reality things are not always what they seem."
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- Vulcan
- Posts: 422
- Joined: 15 Mar 2006, 10:54
- Location: EGPJ