Wessex Latest
Moderators: Guru's, The Ministry
-
- Concorde
- Posts: 713
- Joined: 14 Jul 2004, 19:42
- Location: Chester / London
- Contact:
Wessex Latest
Here's the latest saga of the Wessex development.
The aircraft was originally created in FSDS2. The reason for that is because one of my pet hates is the compilation time taken by FSDS3, so I normally transfer the aircraft to FSDS3 at the VC or final stages of the development.
With the Wessex however I have hit upon a series of problems with this culminating in the failure to transfer the rotors & their textures in a workable form :
As you can see it's not a pretty sight. Yes I know FSDS3/MakeMDL does things differently. I have read up on all available info (and there is a lot) about how to ensure prop & rotor textures are displayed correctly. It actually seems as though very few people are really sure of the correct procedure. I went through this learning curve on the Tucano but all the principles I picked up on there seem to have no effect here.. So, this leaves me with few options.
1. Throw all my toys in the air and scrap the project, well after this many hours put into it there's not much chance of that.
2. Wait until (if ever I resolve the problem) in FSDS3 and release then. Might be a long time boys!
3. Finish phase one in FSDS2 and release package without clickable VC. Re-visiting when rotor problems are resolved. Not the end of the world and after consultation with a few close friends this is what I going to do. So sorry clicky finger fiends, the Wessex will be a joystick/keyboard controlled aircraft at least at first.
As a comparison here is the same shot using the FSDS2 aircraft.
Brian
The aircraft was originally created in FSDS2. The reason for that is because one of my pet hates is the compilation time taken by FSDS3, so I normally transfer the aircraft to FSDS3 at the VC or final stages of the development.
With the Wessex however I have hit upon a series of problems with this culminating in the failure to transfer the rotors & their textures in a workable form :
As you can see it's not a pretty sight. Yes I know FSDS3/MakeMDL does things differently. I have read up on all available info (and there is a lot) about how to ensure prop & rotor textures are displayed correctly. It actually seems as though very few people are really sure of the correct procedure. I went through this learning curve on the Tucano but all the principles I picked up on there seem to have no effect here.. So, this leaves me with few options.
1. Throw all my toys in the air and scrap the project, well after this many hours put into it there's not much chance of that.
2. Wait until (if ever I resolve the problem) in FSDS3 and release then. Might be a long time boys!
3. Finish phase one in FSDS2 and release package without clickable VC. Re-visiting when rotor problems are resolved. Not the end of the world and after consultation with a few close friends this is what I going to do. So sorry clicky finger fiends, the Wessex will be a joystick/keyboard controlled aircraft at least at first.
As a comparison here is the same shot using the FSDS2 aircraft.
Brian
-
- Concorde
- Posts: 713
- Joined: 14 Jul 2004, 19:42
- Location: Chester / London
- Contact:
-
- Concorde
- Posts: 748
- Joined: 21 Apr 2006, 19:18
- Location: Lancashire, Red Rose County
- Contact:
Brian,
This Wessex is a piece of Magic. I can't stop flying it. I've let 2 ex-Wessex boys have a go and a Chinnok guy and they love it. Don't give up on it. Once you release this and word gets around you're gonna hit the top of the download list!! E-mail me or PM me about radio fit and I'll have the Panels finished by the weekend
Regards
Jim
This Wessex is a piece of Magic. I can't stop flying it. I've let 2 ex-Wessex boys have a go and a Chinnok guy and they love it. Don't give up on it. Once you release this and word gets around you're gonna hit the top of the download list!! E-mail me or PM me about radio fit and I'll have the Panels finished by the weekend
Regards
Jim