Hawker Hunter in FSX
Moderators: Guru's, The Ministry
- spatialpro
- Concorde
- Posts: 662
- Joined: 10 Apr 2007, 20:18
- Location: Wessex
Hawker Hunter in FSX
I was wondering if anybody (even the man himself) is working on an FSX fix/update for Hawker Hunters by Dave Garwood et al?
- spatialpro
- Concorde
- Posts: 662
- Joined: 10 Apr 2007, 20:18
- Location: Wessex
Dave,
Many thanks for the swift reply! Yes, I think the only things different in FSX are the missing glass, possibly the relative position of the exhaust smoke (which Rick Piper has noted with other aircraft, on other posts here) and the thumbnails.
I'd like to take this opportunity to thank you and your team for such and amazing, accurate and throughly enjoyable aircraft. I'm extremely grateful for all your efforts.
Andy
Many thanks for the swift reply! Yes, I think the only things different in FSX are the missing glass, possibly the relative position of the exhaust smoke (which Rick Piper has noted with other aircraft, on other posts here) and the thumbnails.
I'd like to take this opportunity to thank you and your team for such and amazing, accurate and throughly enjoyable aircraft. I'm extremely grateful for all your efforts.
Andy
- DaveG
- The Gurus
- Posts: 7708
- Joined: 23 Jun 2004, 18:05
- Location: in a deep, dark hole somewhere.
- Contact:
Thanks Andy
The smoke takes seconds to fix, as it's a simple change in the aircraft.cfg.
Likewise, adding a thumbnail is easy enough.
I could recompile the models as-is but add a glass texture to make it show up in FSX. It wouldn't have all the FSX extras like bump mapping though.
Maybe if I get some spare time...
The smoke takes seconds to fix, as it's a simple change in the aircraft.cfg.
Likewise, adding a thumbnail is easy enough.
I could recompile the models as-is but add a glass texture to make it show up in FSX. It wouldn't have all the FSX extras like bump mapping though.
Maybe if I get some spare time...
Dave G.
Dave - I wanted to say that your simple explanation of how to fix the FSX smoke position problem (put the first number last) was much appreciated! I was dreading putting the wonderful Trident into FSX up until then, as I was envisaging hours of fiddling in the .cfg file. with your solution and by copying the common textures into the different model files, I got the thing flying in about half an hour! Thanks again.DaveG wrote:Thanks Andy
The smoke takes seconds to fix, as it's a simple change in the aircraft.cfg.
Likewise, adding a thumbnail is easy enough.
I could recompile the models as-is but add a glass texture to make it show up in FSX. It wouldn't have all the FSX extras like bump mapping though.
Maybe if I get some spare time...
I love the Hunter too and I don't think I'll be bothered by a little missing glass. Must drop that in too!