Water

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Filonian
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Re: Water

Post by Filonian »

Garry Russell wrote:Quite fluid then :roll:

Garry
:lol: :lol: :gigle:

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nigelb
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Re: Water

Post by nigelb »

DanKH wrote:From what I recall, the is no change in the FPS, as it merely replaces the original tiles, with some improved ones. A change of colour doesn't change anything regarding to FPS.

However, listen to what daddy says and remember to back-up...
I did listen to daddy - installed them and noticed the file sizes were the same except for one or two so as you say, no hit on frames. Thanks for the tip!

CHEERS

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Garry Russell
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Re: Water

Post by Garry Russell »

Just loaded it up and it is visually a lot better. :)

However it is constantly changing from smoother to sharp...back and forth in a most irritation manner.

You guys seeing this?

Garry
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nigelb
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Re: Water

Post by nigelb »

Garry Russell wrote:Just loaded it up and it is visually a lot better. :)

However it is constantly changing from smoother to sharp...back and forth in a most irritation manner.

You guys seeing this?

Garry
Only had time for a couple of short flights and so far I have not noticed it changing from smooth to sharp constantly. I flew low and slow around 2500 feet altitude near Norfolk, Va and then around San Francisco Bay. Tommorow I will try around the UK and see if I find anything different. To me the water looks far more natural than with the default textures.

I suspect it will be very difficult to track down given all the variables involved in rendering textures in FS9.

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Garry Russell
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Re: Water

Post by Garry Russell »

Hi Nige

It is ver godd and far better than the default......just this constant moving. :worried:

It has nice subtle changes in tone amd colour on my system so it appears to be functioning as it should except for the above :-(

I have not tried many different areas yet.


Garry
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nigelb
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Re: Water

Post by nigelb »

I flew from Plymouth to Shoreham and did not notice anything unusual. Gary, have you tried swapping back the original OceanHeightField.bmp in the \Flight Simulator 9\Texture directory to see if that makes any difference? I think that controls the wave height but it is worth a try. I can't think of anything else it could be other than a graphics card issue of some combination of things contrlling texture rendering in fs9.cfg.

Anyway I hope you find the problem because I think these textures are really good - I used to get occasional flashing between green-blue tropical water and regular (if there is such a thing) water before I installed these textures - that problem now appears to have been eliminated.

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Garry Russell
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Re: Water

Post by Garry Russell »

Ah regular water...........would that be the wet stuff :roll: :lol:

The Ocean hight thingy would I suppose be the most likely..I'll need to check that out. :worried:

Thanks for the suggestion and for having a look for me :)

Garry
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nigelb
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Re: Water

Post by nigelb »

Yea, the wet stuff that isn't the heavy kind - no added deuterium oxide! :roll:

Geez, wish I knew what that meant! ;-)

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Garry Russell
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Re: Water

Post by Garry Russell »

Water is a lot better with additives Nigel

Rum, Whisky, gin etc or my favorite........fermented essence of hops.

It's too strong otherwise :rock:

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nigelb
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Re: Water

Post by nigelb »

:lol: :lol: :lol:

Scotch over the frozen variety of water can be quite good also. Not too many cubes though. CHEERS

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