prop_anim

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robcarrich
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prop_anim

Post by robcarrich »

I want to make a feathering prop using "prop_anim", is this the correct part? if so what are the key frames, can't seem to find any information on this, I would be very greatful for any help! Thank you.

Rob Richardson

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Rick Piper
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Re: prop_anim

Post by Rick Piper »

Hi Rob

FS9 or FSX ?

make each blade a child of prop0_still etc etc

lever_prop_pitch0 for engine 1 child of prop0_still (hub)
lever_prop_pitch1 for engine 2 child of prop1_still
lever_prop_pitch2 for engine 3 child of prop2_still
lever_prop_pitch3 for engine 4 child of prop3_still

100 keyframes
keyframe 0 prop fine
keyframe 100 feathered

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Rick

robcarrich
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Re: prop_anim

Post by robcarrich »

Hi Rick,
thank you for that, it's saved me a lot of heartache! and time!
I'm using FSX and FSDS.

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Rob Richardson

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Rick Piper
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Re: prop_anim

Post by Rick Piper »

Hi Rob

If it's FSX

I would make a parent part for each blade & tag these as "heirachy only" (small cube for each will do)

otherwise they are a pig to animate for FSX.

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Rick

robcarrich
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Re: prop_anim

Post by robcarrich »

Hello Rick,
Thank you for the help, it all works like a dream. I have only animated the "still" blades, is that right? It looks good anyway.Its a contra set-up.
Thanks again.

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Rob Richardson

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Rick Piper
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Re: prop_anim

Post by Rick Piper »

Hi Rob

Yes mate you only need blades on the still propeller part as it goes to a textured disc after 6% RPM ish

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Rick

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Garry Russell
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Re: prop_anim

Post by Garry Russell »

Rick

Is it true for FS.X that all animated parts should be parents at 0,0,0 and the actual part a child off that??

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Rick Piper
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Re: prop_anim

Post by Rick Piper »

Hi Garry

sort of mate

basically if whatever you are animating does not have a static X,Y,Z in default directions the part will need a parent.

thats how i find it anyway.

as keyframe 0 has to be X,Y,Z at 0 in FSX

No idea why they changed it but i am used to it now

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Rick

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Garry Russell
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Re: prop_anim

Post by Garry Russell »

Cheers Rick

That's one of those very good to know first things you usually find out near the end :lol: :lol:

ATB

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DispatchDragon
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Re: prop_anim

Post by DispatchDragon »

Ohhhh a Granite in long range cruise mode what a nice idea.


BY the way Rob I just put out a plea for sound

Leif
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