Britannia/CL-44

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Garry Russell
The Ministry
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Re: Britannia/CL-44

Post by Garry Russell » 25 Jun 2011, 13:15

Thanks guys

Wait 'til you get to use Fraser's panel :)
Garry

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"In the world of virtual reality things are not always what they seem."

Garry Russell
The Ministry
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Joined: 29 Jan 2005, 01:53
Location: On the other side of the wall

Re: Britannia/CL-44

Post by Garry Russell » 22 Aug 2011, 13:59

Transmeridian evening test flight after a thunderstom with the strange light those conditions give

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Garry

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"In the world of virtual reality things are not always what they seem."

austerdriver

Re: Britannia/CL-44

Post by austerdriver » 23 Aug 2011, 10:38

That second shot is good Garry. Are you using default clouds?

Garry Russell
The Ministry
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Re: Britannia/CL-44

Post by Garry Russell » 23 Aug 2011, 10:39

All standard FS.9 :)
Garry

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"In the world of virtual reality things are not always what they seem."

Tom Eastwick
Chipmunk
Chipmunk
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Re: Britannia/CL-44

Post by Tom Eastwick » 26 Aug 2011, 11:00

This is terrific work, keep at it. :welldone:

airboatr
Red Arrows
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Re: Britannia/CL-44

Post by airboatr » 04 Sep 2011, 00:22

Hi Garry

That really is a nice looking aeroplane.

I'm sure it will be every bit as good or better than the Supperfreighter mate.
:)
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Garry Russell
The Ministry
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Re: Britannia/CL-44

Post by Garry Russell » 04 Sep 2011, 06:07

Thanks guys

Coming together nicely atm :)
Garry

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"In the world of virtual reality things are not always what they seem."

Garry Russell
The Ministry
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Joined: 29 Jan 2005, 01:53
Location: On the other side of the wall

Re: Britannia/CL-44

Post by Garry Russell » 15 Sep 2011, 22:11

Latest news on the CL-44 project

Much work on coding done by Fraser with extra assistance from David Maltby :)

Thanks guys :thumbsup:

After fighting the FS9 poly limit trying to get a reasonable amount of detail in, it was more than apparent that I wanted more, and the larger J could not even have the detail in the D4

So I carried on with beta 4 for the testers, but withdrew Flying Tiger from that with an idea of finding the unlimited poly work around and making it work.or at least find some way of getting nearer what I wanted.

I did find it and I did get it to work

it does have it's moment but I am able to produce a model that is now a lot bigger than the previous

Flying Tiger has been modelled to represent the Canadair container system is a non animated lift. There are ten containers on the main deck, a pallet of mixed cargo in the forward bulk and a light load of boxes in the tail.

The under fuse fwd baggage hold opens revelling some Canadair underfuse freight containers and mixed cargo and containers can be seen under the floor through the open tail. CL-44 did not usually carry freight in the tail and the weights and balances reflect this is a zero load there to maintain proper CofG of the model

Because of this, the rear freight is not visible unless one pound is entered into the tail staion. All other main deck and underfloor is linked to load staion that is reduced then the load in that station disappears.

There is a set of ladder type steps (Airliner versions have a posher airline type) at the front and rear pax doors. There is a wider set at the front cargo door and again at the tail break

Wheel chocks and a GPU have been added as well as a second set of wheel so I can at last have them spinning properly.

Fraser's panel has continued to be upgraded as we go along.

The lead model, the Flying Tiger is now in it's release form although still subject to testing and tweaking.

Some pics...the first two show the different front steps dependant on whether its the cargo door of the freight door open.

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Test model use to check the load working properly shows what's in there...one container is hidden by fuse structure

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Garry

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"In the world of virtual reality things are not always what they seem."

steveuk
Meteor
Meteor
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Re: Britannia/CL-44

Post by steveuk » 16 Sep 2011, 21:31

Looks amazing!

Steve

Garry Russell
The Ministry
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Re: Britannia/CL-44

Post by Garry Russell » 16 Sep 2011, 21:55

Thanks Steve :)
Garry

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"In the world of virtual reality things are not always what they seem."

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