Aircraft textures FSX

A quiet place for budding model makers to share thoughts, get answers to questions and request and share references.

Moderators: Guru's, The Ministry

ggi
Meteor
Meteor
Posts: 70
Joined: 20 Mar 2005, 00:37
Location: Edinburgh UK

Aircraft textures FSX

Post by ggi »

Does anyone know if it's possible to increase the texture size for an aircraft that came with 512 x 512 textures originally? Is it possible to change them to 1024x1024 or 2048x2048? The idea is to increase the sharpness, but I'm not sure if it would work. I'm using DXTBmp and a paint program. If no - is there another way?
Thanks for your help!
Gary

User avatar
TSR2
The Ministry
Posts: 15678
Joined: 17 Jun 2004, 14:32
Location: North Tyneside, UK
Contact:

Re: Aircraft textures FSX

Post by TSR2 »

Hi Gary,

You could increase the size, but it would be more blurry. ;)
Ben.:tunes:

ImageImageImage

ggi
Meteor
Meteor
Posts: 70
Joined: 20 Mar 2005, 00:37
Location: Edinburgh UK

Re: Aircraft textures FSX

Post by ggi »

Hi - actually that was what I wanted to avoid :lol:

User avatar
TSR2
The Ministry
Posts: 15678
Joined: 17 Jun 2004, 14:32
Location: North Tyneside, UK
Contact:

Re: Aircraft textures FSX

Post by TSR2 »

If you think about it, its like taking a picture on a camera set to 1 megapixel and then blowing it up by 5. It becomes pixelated. The original needs to be at the higher resolution.
Ben.:tunes:

ImageImageImage

ggi
Meteor
Meteor
Posts: 70
Joined: 20 Mar 2005, 00:37
Location: Edinburgh UK

Re: Aircraft textures FSX

Post by ggi »

Thanks Ben - the way youve explained it makes sense (even to me)...
..and thinking about it logically I guess it would already of been done before now - thanks for the info
Gary

User avatar
Garry Russell
The Ministry
Posts: 27180
Joined: 29 Jan 2005, 00:53
Location: On the other side of the wall

Re: Aircraft textures FSX

Post by Garry Russell »

Exactly

You are not adding anything, just making what is there bigger.

Doubling pixel dimensions is in fact squaring as it's twice as many vertical and twice as many horizontal.

So four pixels are uses to produce what one pixel did before but those four pixels only contain the info that was on one pixel.

Because the memory use is four times as much you are likely to get added issues with memory drain for absolutely no advantage.
Garry

Image

"In the world of virtual reality things are not always what they seem."

User avatar
Airspeed
Red Arrows
Red Arrows
Posts: 9258
Joined: 14 Sep 2011, 03:46
Location: Central Victorian Highlands, Dja Dja Wurrung Country, Australia
Contact:

Re: Aircraft textures FSX

Post by Airspeed »

I came,
I saw,
I concur
, :agree:
with the above.
Suggest that you try your hand at repainting, Mr/Mrs/Ms ggi.
If you can open the file, you can enlarge it, then zoom in and add detail where you want it.
It will take time, but it may make you happier with the model. ;)

User avatar
Garry Russell
The Ministry
Posts: 27180
Joined: 29 Jan 2005, 00:53
Location: On the other side of the wall

Re: Aircraft textures FSX

Post by Garry Russell »

You can...but for full effect you'd need to re do the lot :lol: .

What particular textures are you talking about

If they've been DXT3 compressed then you might as well forget it.

512x512 to 1024x1024 is four times memory, 1024x1024 to 2048x2048 is 4 times the memory.

The whole exercise would be pointless unless you totally redo.

512 textures are likely to be areas that will not show, the reason they are 512 in the first place.
Garry

Image

"In the world of virtual reality things are not always what they seem."

ggi
Meteor
Meteor
Posts: 70
Joined: 20 Mar 2005, 00:37
Location: Edinburgh UK

Re: Aircraft textures FSX

Post by ggi »

Thanks to all for your input - I had hoped there was a way of cramming more pixels into the given space, but I guess life can be full of disapointments.....
p.s. it's Mr ggi ;)
p.p.s Yes they're DXT3s and I was wondering about making them into Extended 32bit format in a larger size and hoping thay still fit the original model - in effect, same area higher resolution - if that makes sense?
My idea was to redo the textures using the original as the guide, not just enlarging the originals!
Gary

User avatar
DaveB
The Ministry
Posts: 30457
Joined: 17 Jun 2004, 20:46
Location: Pelsall, West Mids, UK
Contact:

Re: Aircraft textures FSX

Post by DaveB »

Hi Gary :)

I see where you're coming from but as Gary and t'others have said, this is pretty much a one way operation unless you start from scratch. What lacks detail at say 1024 will give you no more detail at 2048 as in effect, you'll have made the area bigger with the bigger map (given it double the pixels) but it crunches down to the same size when it sits on the model so you'll have double the pixels showing the same 'original' imperfections. If you start with a 2048 map on a model that only used 1024's.. whatever detail you add will remain sharper hence the trend for 2048 or 4096 these days.. so called HD :)

Think of an original picture of.. an apple for want of something to describe. Lets say the apple will occupy 4 pixels. If you double the size of the map, the apple will occupy double the pixels but it's still the same apple. If you start with a 2048 map, the same apple will occupy double the amount of pixels as if you'd started with a 1024map but when it sits on the model, it will give you better sharpness. Oh dear.. this is making my head hurt :lol:

TIme for a coffee :lol:
ATB
DaveB B)smk
ImageImage
Old sailors never die.. they just smell that way!

Post Reply