AIRSPEED ENVOY - beta test.

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Molyned
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Re: AIRSPEED ENVOY - beta test.

Post by Molyned »

Joe - sorry no chance of an FSX natve aircraft - I don't have the skills for that. All I do is try and make my builds as compatible as possible.
Cheers :cheers:
Dave M(oly)

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Re: AIRSPEED ENVOY - beta test.

Post by Badgerman »

Just took it for a quick spin in fsx (NON-Steam).

Is it just me, or is the tailwheel not rolling ?

It actually looked lovely, and flew rather nicely, and "felt" like I thought an Envoy should. As a beta, it's better than many other freeware aircraft in my stable, but then all of your aircraft have a "feel" about them - thanks very, very much for all the hard work! The tailwheel was the only thing I "think" I noticed, everything else seemed to do exactly what it's supposed to!

Mark

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Re: AIRSPEED ENVOY - beta test.

Post by Dev One »

Now...have had a second flight in FS9 & FSX, but with FS9 frame rate set to unlimited, she flies like a dream against all the technical reasoning!
Have not yet tried the FPS limitation in FS9.
Tail wheel contact might need a tiny modification as its a bit in the air, & modifying the control surface vs Q values. So unless requested to try anything else I would leave well alone but with the 20 fps caveat.
Keith

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Re: AIRSPEED ENVOY - beta test.

Post by Filonian »

Many thanks Dave for these gems.

I can confirm that both the Courier and Envoy perform well in P3d V3, with just the cabin glass being a bit opaque in the VC.


Thanks again Dave. :thumbsup: :welldone:

Graham
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Molyned
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Re: AIRSPEED ENVOY - beta test.

Post by Molyned »

Graham - thanks for the reassuring report ;) . Just a thought - re the dark glass - have you changed the Envoywindows.bmp (ie. the glass for FS9 ) to a renamed FSXEnvoywindows.bmp as briefly described in the Envoy_Readme-1st .txt file ?. That was supposed to cure the problem in FSX - don't know about P3D v3 though. :worried:
The outside temperature is now below Zero C so I'm off to sample a thimble-full ;) of Dalwhinnie Winter Gold.
Cheers :cheers:
Dave M(oly)

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Molyned
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Re: AIRSPEED ENVOY - beta test.

Post by Molyned »

Keith - phew ! thanks for that last report :agree: :welldone:
Yes - a tad off the tailwheel height figure is needed - agreed.
I've taken your advice about the +-90 deg rudder angle - all is now OK there with same movement in the air as on the ground.
Whether the tailwheel was free castering or locked to the rudder I don't know. As you will know ,we have to build these ancient aircraft from less than adequate information like that.
Yes - the blasted 20 f.p.s. trap - i fell into it again !! :$ Ithink the cure lies with the M.O.I settings but that's for another day.
Yes, I'll now take the aircraft 'as is' whilst waiting a decent time for other reports over this holiday period. Remember what they used to say - "if it looks good it'll fly good" or something. :)
Cheers :cheers:
Dave M(oly)

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Re: AIRSPEED ENVOY - beta test.

Post by Filonian »

Molyned wrote:
28 Dec 2017, 21:39
Just a thought - re the dark glass - have you changed the Envoywindows.bmp (ie. the glass for FS9 ) to a renamed FSXEnvoywindows.bmp as briefly described in the Envoy_Readme-1st .txt file ?.
Cheers :cheers:
Dave M(oly)
Guilty as charged m'lud. Did the necessary and all is well on the glazing front. One interesting side effect, the wind sock on runway 5 at Teesside rotates in "tune" with the engines on both aircraft (UK2000 VFR Vol3), but not at Leeds. I can live with that.

Once again Dave, many thanks for two splendid aircraft. I can see me spending a little more time in P3d V3 as well as V4.

Graham

ps any of the Dalwhinnie Winter Gold left?
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Molyned
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Re: AIRSPEED ENVOY - beta test.

Post by Molyned »

any of the Dalwhinnie Winter Gold left?

Keep yer ands off :OB: - oh alright then, you can sniff the cork.
Glad it all worked for you Graham although I've no rational explanation for rotating windsocks !!
Cheers :cheers:
Dave M(oly)

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Re: AIRSPEED ENVOY - beta test.

Post by blanston12 »

Molyned wrote:
28 Dec 2017, 19:50
Joe - sorry no chance of an FSX natve aircraft - I don't have the skills for that. All I do is try and make my builds as compatible as possible.
Cheers :cheers:
Dave M(oly)
Just curious, what software do you use to create your models?
Joe Cusick,

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Molyned
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Re: AIRSPEED ENVOY - beta test.

Post by Molyned »

Joe - I have always modelled using GMax - took some learning but it's very versatile. Originally I bought F.S.D.S but couldn't get on with it.
Cheers :cheers:
Dave M(oly)

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