Re: AIRSPEED CONSUL BETA
Posted: 30 Jun 2018, 22:04
Thanks Gents for all your tests and comments -
So, I've now tweaked and modded where appropriate to the point where I can now publish to the world.
Individual comments -
a) no Peter - my other paint choice was AHEG in its pale grey and white with red cheat lines but ... didn't want to rob you of the pleasure.
b) Keith has done some great work on the aircraft.cfg and .air files - these now will replace my originals - thanks Keith
I've also remapped the fuselage interior - it had got distorted as I cut out the additional windows: also fixed the fuselage - fin gap.
c) I've fixed the spinner wobble Okami and dropped the V.C eye height. This is a tricky one as various photos of this aircraft and the Oxford show pilots
peering through both above and below the window bar - depending on their height I suppose.
d) For my textures on this aircraft Keith I've used the following values - specular level - 0, glossiness - 10, soften - 0.1, ambient 150, 150 ,150, specular - 228,228,228.
These values were just arrived at by 'suck it & see' as was the alpha grey value (which is different on various parts like the gear).
Thanks again all - I'll just let it rest for a day of two before releasing it.
Cheers
Dave M(oly)
So, I've now tweaked and modded where appropriate to the point where I can now publish to the world.
Individual comments -
a) no Peter - my other paint choice was AHEG in its pale grey and white with red cheat lines but ... didn't want to rob you of the pleasure.
b) Keith has done some great work on the aircraft.cfg and .air files - these now will replace my originals - thanks Keith
I've also remapped the fuselage interior - it had got distorted as I cut out the additional windows: also fixed the fuselage - fin gap.
c) I've fixed the spinner wobble Okami and dropped the V.C eye height. This is a tricky one as various photos of this aircraft and the Oxford show pilots
peering through both above and below the window bar - depending on their height I suppose.
d) For my textures on this aircraft Keith I've used the following values - specular level - 0, glossiness - 10, soften - 0.1, ambient 150, 150 ,150, specular - 228,228,228.
These values were just arrived at by 'suck it & see' as was the alpha grey value (which is different on various parts like the gear).
Thanks again all - I'll just let it rest for a day of two before releasing it.
Cheers
Dave M(oly)