MSFS SDK

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TSR2
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MSFS SDK

Post by TSR2 »

So I’ve had a cursory look at the SDK and the documentation. Tbh I haven’t really understood a lot of it, and it’s very incomplete. Scenery and aircraft design seem to be the most complete areas, but it is very much a work in progress.

I see Arno is going to be doing some work on MCX over the coming months to see if he can incorporate the new model format, and Gary at UK2000 is very impressed with the possibilities.

The general consensus seems to be that there is huge potential, much more so than any current sim, so that fills me with hope.
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DaveG
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Re: MSFS SDK

Post by DaveG »

I haven't looked at the SDK yet, but do you know if there are 3dsmax exporters, and if so which versions of max are supported?
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TSR2
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Re: MSFS SDK

Post by TSR2 »

Hi Dave, yes, that’s all there are in the current version. Everything from 2016 to the present day seems to be supported.
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DaveG
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Re: MSFS SDK

Post by DaveG »

Cheers Ben. :thumbsup:
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TSR2
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Re: MSFS SDK

Post by TSR2 »

Version 0.5.1.0 of the SDK was released last night I think
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Re: MSFS SDK

Post by DaveG »

Thanks for the HU. Does it automatically get updated our do you need to redownload?
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TSR2
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Re: MSFS SDK

Post by TSR2 »

You need to re download from within the sim, but it just installs over the top of the existing one and updates it....
SDK release 0.5.1
SDK changes
Documentation updates:
SimConnect documentation updates for static libraries
WASM:
Fixed building of Static Libraries in MSFS Platform Toolset
Developer mode changes
SimConnect:
The static library is now also provided, to support the creation of SimConnect clients without the need of dynamic linking.
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DaveG
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Re: MSFS SDK

Post by DaveG »

Cheers Ben. :thumbsup:
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Re: MSFS SDK

Post by DaveG »

Getting somewhere, but not very far yet. :lol:

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Re: MSFS SDK

Post by TSR2 »

I'm impressed Dave! Was that from Blender?
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