MSFS SDK

A quiet place for budding model makers to share thoughts, get answers to questions and request and share references.

Moderators: The Ministry, Guru's

DaveG
The Gurus
Posts: 6200
Joined: 23 Jun 2004, 18:05
Location: in a deep, dark hole somewhere.
Contact:

Re: MSFS SDK

Post by DaveG »

Starting to look more like home. :lol:

Image

ACG's Duxford shoe horned into MSFS.
Dave G.
Image
TSR2
The Ministry
Posts: 13114
Joined: 17 Jun 2004, 14:32
Location: North Tyneside, UK
Contact:

Re: MSFS SDK

Post by TSR2 »

:thumbsup:

All we need now is to make them all fly 😂
Ben.:tunes:

ImageImageImage
Rick Piper
The Gurus
Posts: 4714
Joined: 18 Jun 2004, 17:20
Location: In front of screen learning 3ds max :/ ...............Done it :)

Re: MSFS SDK

Post by Rick Piper »

Awesome :thumbsup:
Airtrooper
VC10
VC10
Posts: 588
Joined: 10 Apr 2007, 20:18
Location: Wessex

Re: MSFS SDK

Post by Airtrooper »

TSR2 wrote: 02 Sep 2020, 15:57Also the ICAO code in the sim is EGBF. Theres no way around that presently
Is an ICAO a requirement for new MSFS airfields (faked or otherwise)... or can it be left out entirely??? *-) Has anyone tried it without?
Image

i7-8086k OC @ 5GHz, 64Gb RAM,
GTX 1080ti 11Gb GPU, Oculus Rift CV1, Win10 Pro 64-bit
Saitek Combat Rudder Pedals, Saitek X52 Pro
DaveG
The Gurus
Posts: 6200
Joined: 23 Jun 2004, 18:05
Location: in a deep, dark hole somewhere.
Contact:

Re: MSFS SDK

Post by DaveG »

Not a nice day for a flight. :(

Image

But on the bright side, I've got the rain effects working. :)

Image

Image
Dave G.
Image
Vc Ten
Concorde
Concorde
Posts: 745
Joined: 18 Apr 2010, 17:02
Location: North Wales

Re: MSFS SDK

Post by Vc Ten »

Nice. Can't wait
Dale
Image Image Image
blanston12
Vintage Pair
Vintage Pair
Posts: 2021
Joined: 28 Jun 2004, 20:45
Location: San Francsico, California

Re: MSFS SDK

Post by blanston12 »

Getting excited!

:excited:
Joe Cusick,

Image
I am serious, and don't call me Shirley.
DaveG
The Gurus
Posts: 6200
Joined: 23 Jun 2004, 18:05
Location: in a deep, dark hole somewhere.
Contact:

Re: MSFS SDK

Post by DaveG »

Thanks. :) I managed to fix a few issues that were causing me headaches. I hope to release a limited beta in a week or so.
Dave G.
Image
Rick Piper
The Gurus
Posts: 4714
Joined: 18 Jun 2004, 17:20
Location: In front of screen learning 3ds max :/ ...............Done it :)

Re: MSFS SDK

Post by Rick Piper »

:thumbsup:
blanston12
Vintage Pair
Vintage Pair
Posts: 2021
Joined: 28 Jun 2004, 20:45
Location: San Francsico, California

Re: MSFS SDK

Post by blanston12 »

Hi Dave, question for you. In FSX/P3D to navigate you could always pop open the 2D GPS and put in a destination, will there be anything like that in your new MSFS rapide? If the answer is no it still not a big problem as there is always the MSFS VFR map.
Joe Cusick,

Image
I am serious, and don't call me Shirley.
Post Reply