MSFS SDK

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TSR2
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Re: MSFS SDK

Post by TSR2 »

Very much a work in progress, I've reached out to a couple of folk to try and get more info, but this is what we have so far. Extract and drop the dozerbug-egvw folder into your community folder. I know the ground textures need darkening amongst other things. Also the ICAO code in the sim is EGBF. Theres no way around that presently.

https://xr219.cbfsim.org/MSFS-DEV/dozerbug-egvw.zip
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Re: MSFS SDK

Post by GHD »

Hi Ben,

Does this look about right?

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Sorry bout the weather :hide:
George

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TSR2
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Re: MSFS SDK

Post by TSR2 »

Looks about right George, so much to try and get my head round. The latest is that at night the place is lit up like a Christmas tree.... even though there are no lights defined. 8)
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Re: MSFS SDK

Post by spatialpro »

Ben,

It has been bugging me that I thought I had earlier airphotos or Bedford... and I just rediscovered them! Below is one example. They are from 1990. Next I'll use them with photogrammetry! B-) Let me know if you're interested (see my PM)...

ATB

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Re: MSFS SDK

Post by GHD »

TSR2 wrote:
02 Sep 2020, 17:44
Looks about right George, so much to try and get my head round. The latest is that at night the place is lit up like a Christmas tree.... even though there are no lights defined. 8)
I think the lights are from the runways and built in to the hangar models.

BTW I saw a fire tender moving along a taxoway :thumbsup:
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Re: MSFS SDK

Post by TSR2 »

Airtrooper wrote:
03 Sep 2020, 11:54
Ben,

It has been bugging me that I thought I had earlier airphotos or Bedford... and I just rediscovered them! Below is one example. They are from 1990. Next I'll use them with photogrammetry! B-) Let me know if you're interested (see my PM)...

ATB

Andy

Thats a cracking shot Andy.... Viscount and Andover in there too. I'm struggling with night lighting atm. Even though I've no lights on the airfield, all the paths and roads are lit up with orbs! Not my doing, but the exclusions dont seem to be working correctly.
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Re: MSFS SDK

Post by TSR2 »

GHD wrote:
03 Sep 2020, 12:12
TSR2 wrote:
02 Sep 2020, 17:44
Looks about right George, so much to try and get my head round. The latest is that at night the place is lit up like a Christmas tree.... even though there are no lights defined. 8)
I think the lights are from the runways and built in to the hangar models.

BTW I saw a fire tender moving along a taxoway :thumbsup:
Hi George,

I've no lights on the models yet, just the red ones on top of the hanger and kine tower. These are autogen style lights that aren't being excluded.
Annotation 2020-09-02 191603.jpg
Annotation 2020-09-02 191603.jpg (45.52 KiB) Viewed 3084 times
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TSR2
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Re: MSFS SDK

Post by TSR2 »

Link updated with some fixes... alas, not the lights issue. Updated 08/09/20

https://xr219.cbfsim.org/MSFS-DEV/dozerbug-egvw.zip
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Re: MSFS SDK

Post by blanston12 »

DaveG wrote:
30 Aug 2020, 19:46
Getting there...

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Still a long way to go. Not happy with the prop and glass transparency, and some vis code still isn't working for some reason, but overall I'm pleased with the progress.
Textures are just the basic albedo (diffuse) map, no bump or metallic maps yet.
Dave if you need anyone to help test I will be happy to volunteer.
Joe Cusick,

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Re: MSFS SDK

Post by DaveG »

Thanks Joe. I'm edging forward slowly, but I've still got quite a bit to sort before it's ready for beta testing.
Dave G.

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