MSFS SDK

A quiet place for budding model makers to share thoughts, get answers to questions and request and share references.

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Rick Piper
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Re: MSFS SDK

Post by Rick Piper »

anyone else got greyed out multiplayer at the top even though multiplayer is turned on ???

finding it very frustrating so far

visually brilliant but properly "rodgered" otherwise :wall:

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TSR2
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Re: MSFS SDK

Post by TSR2 »

GHD wrote:
22 Aug 2020, 11:13
Yes, it took me over an hour to get my idewinder working.

i am still figuring out how to get a top-down view and being able to slew with thr joystick.
Hi George, you need to be in developer mode and have the developer camera switched on. Once you have that done you need to create a project, and in scenery mode, when you click on "load in editor" it puts you in a top down view. I only discovered this by going through DragoB's tutorial.
Rick Piper wrote:
22 Aug 2020, 12:01
anyone else got greyed out multiplayer at the top even though multiplayer is turned on ???

finding it very frustrating so far

visually brilliant but properly "rodgered" otherwise :wall:

Haven't even tried multiplayer yet. I think it may need the Xbox app, but could be wrong.
Ben.:tunes:

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GHD
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Re: MSFS SDK

Post by GHD »

TSR2 wrote:
22 Aug 2020, 12:38

Hi George, you need to be in developer mode and have the developer camera switched on. Once you have that done you need to create a project, and in scenery mode, when you click on "load in editor" it puts you in a top down view. I only discovered this by going through DragoB's tutorial.
Thanks Ben,

Then use <CTRL> joystick ?
George

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TSR2
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Re: MSFS SDK

Post by TSR2 »

My Mistake, Gary had said I should hold down the ALT Key and use the mouse. not CTRL. I haven't tried it yet myself George.
Ben.:tunes:

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GHD
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Re: MSFS SDK

Post by GHD »

No worries Ben.

I have a model of Penshaw Monument which I would like to place in 2020.

This is it in FSX (needs a flatten ;) )

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George

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SkippyBing
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Re: MSFS SDK

Post by SkippyBing »

TSR2 wrote:
22 Aug 2020, 12:38
GHD wrote:
22 Aug 2020, 11:13
Yes, it took me over an hour to get my idewinder working.

i am still figuring out how to get a top-down view and being able to slew with thr joystick.
Hi George, you need to be in developer mode and have the developer camera switched on. Once you have that done you need to create a project, and in scenery mode, when you click on "load in editor" it puts you in a top down view. I only discovered this by going through DragoB's tutorial.
Rick Piper wrote:
22 Aug 2020, 12:01
anyone else got greyed out multiplayer at the top even though multiplayer is turned on ???

finding it very frustrating so far

visually brilliant but properly "rodgered" otherwise :wall:

Haven't even tried multiplayer yet. I think it may need the Xbox app, but could be wrong.
As far as I can tell multiplayer 'just works' in the World Map before you fly you click on the Flight Conditions box top right. You can then select between All Players, which is a free for all, Live Players, which should have the same settings as you, or Off, in which case you'll only see people in the same group as you. You form groups by inviting people to be your friend, and then inviting them to the group, all under the icon of a persons head to the left of the bell.
You'll find most people around the included airports as far as I can tell.
You don't need any other apps, not sure why it sin't working for Rick.
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DaveG
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Re: MSFS SDK

Post by DaveG »

Well, this is encouraging. :)

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RealAir Spit in MSFS. Still in MDL format. Even the gauges work.
Dave G.

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DaveG
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Re: MSFS SDK

Post by DaveG »

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Rapide. Gauge issues with this one and the cockpit mouse rects are not working.
Dave G.

SkippyBing
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Re: MSFS SDK

Post by SkippyBing »

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Working on making the Sea Fury native, took me a while to figure out the animations...
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TSR2
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Re: MSFS SDK

Post by TSR2 »

Right you pair! What’s the folder structure? I’ve spent more time in developer mode and none flying. 😁
Ben.:tunes:

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