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Re: MSFS SDK

Posted: 19 Sep 2020, 10:05
by DaveG
Starting to look more like home. :lol:

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ACG's Duxford shoe horned into MSFS.

Re: MSFS SDK

Posted: 19 Sep 2020, 10:29
by TSR2
:thumbsup:

All we need now is to make them all fly 😂

Re: MSFS SDK

Posted: 19 Sep 2020, 10:37
by Rick Piper
Awesome :thumbsup:

Re: MSFS SDK

Posted: 19 Sep 2020, 17:16
by spatialpro
TSR2 wrote: ↑
02 Sep 2020, 15:57
Also the ICAO code in the sim is EGBF. Theres no way around that presently
Is an ICAO a requirement for new MSFS airfields (faked or otherwise)... or can it be left out entirely??? *-) Has anyone tried it without?

Re: MSFS SDK

Posted: 04 Oct 2020, 16:52
by DaveG
Not a nice day for a flight. :(

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But on the bright side, I've got the rain effects working. :)

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Re: MSFS SDK

Posted: 04 Oct 2020, 17:10
by Vc Ten
Nice. Can't wait
Dale

Re: MSFS SDK

Posted: 05 Oct 2020, 04:46
by blanston12
Getting excited!

:excited:

Re: MSFS SDK

Posted: 05 Oct 2020, 10:11
by DaveG
Thanks. :) I managed to fix a few issues that were causing me headaches. I hope to release a limited beta in a week or so.

Re: MSFS SDK

Posted: 05 Oct 2020, 11:21
by Rick Piper
:thumbsup:

Re: MSFS SDK

Posted: 05 Oct 2020, 15:38
by blanston12
Hi Dave, question for you. In FSX/P3D to navigate you could always pop open the 2D GPS and put in a destination, will there be anything like that in your new MSFS rapide? If the answer is no it still not a big problem as there is always the MSFS VFR map.