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Re: MSFS SDK

Posted: 02 Sep 2020, 15:57
by TSR2
Very much a work in progress, I've reached out to a couple of folk to try and get more info, but this is what we have so far. Extract and drop the dozerbug-egvw folder into your community folder. I know the ground textures need darkening amongst other things. Also the ICAO code in the sim is EGBF. Theres no way around that presently.

https://xr219.cbfsim.org/MSFS-DEV/dozerbug-egvw.zip

Re: MSFS SDK

Posted: 02 Sep 2020, 16:49
by GHD
Hi Ben,

Does this look about right?

Image

Image

Sorry bout the weather :hide:

Re: MSFS SDK

Posted: 02 Sep 2020, 17:44
by TSR2
Looks about right George, so much to try and get my head round. The latest is that at night the place is lit up like a Christmas tree.... even though there are no lights defined. 8)

Re: MSFS SDK

Posted: 03 Sep 2020, 11:54
by spatialpro
Ben,

It has been bugging me that I thought I had earlier airphotos or Bedford... and I just rediscovered them! Below is one example. They are from 1990. Next I'll use them with photogrammetry! B-) Let me know if you're interested (see my PM)...

ATB

Andy

Image

Re: MSFS SDK

Posted: 03 Sep 2020, 12:12
by GHD
TSR2 wrote:
02 Sep 2020, 17:44
Looks about right George, so much to try and get my head round. The latest is that at night the place is lit up like a Christmas tree.... even though there are no lights defined. 8)
I think the lights are from the runways and built in to the hangar models.

BTW I saw a fire tender moving along a taxoway :thumbsup:

Re: MSFS SDK

Posted: 03 Sep 2020, 12:29
by TSR2
Airtrooper wrote:
03 Sep 2020, 11:54
Ben,

It has been bugging me that I thought I had earlier airphotos or Bedford... and I just rediscovered them! Below is one example. They are from 1990. Next I'll use them with photogrammetry! B-) Let me know if you're interested (see my PM)...

ATB

Andy

Thats a cracking shot Andy.... Viscount and Andover in there too. I'm struggling with night lighting atm. Even though I've no lights on the airfield, all the paths and roads are lit up with orbs! Not my doing, but the exclusions dont seem to be working correctly.

Re: MSFS SDK

Posted: 03 Sep 2020, 12:31
by TSR2
GHD wrote:
03 Sep 2020, 12:12
TSR2 wrote:
02 Sep 2020, 17:44
Looks about right George, so much to try and get my head round. The latest is that at night the place is lit up like a Christmas tree.... even though there are no lights defined. 8)
I think the lights are from the runways and built in to the hangar models.

BTW I saw a fire tender moving along a taxoway :thumbsup:
Hi George,

I've no lights on the models yet, just the red ones on top of the hanger and kine tower. These are autogen style lights that aren't being excluded.
Annotation 2020-09-02 191603.jpg
Annotation 2020-09-02 191603.jpg (45.52 KiB) Viewed 3157 times

Re: MSFS SDK

Posted: 03 Sep 2020, 17:04
by TSR2
Link updated with some fixes... alas, not the lights issue. Updated 08/09/20

https://xr219.cbfsim.org/MSFS-DEV/dozerbug-egvw.zip

Re: MSFS SDK

Posted: 13 Sep 2020, 06:36
by blanston12
DaveG wrote:
30 Aug 2020, 19:46
Getting there...

Image

Still a long way to go. Not happy with the prop and glass transparency, and some vis code still isn't working for some reason, but overall I'm pleased with the progress.
Textures are just the basic albedo (diffuse) map, no bump or metallic maps yet.
Dave if you need anyone to help test I will be happy to volunteer.

Re: MSFS SDK

Posted: 13 Sep 2020, 07:53
by DaveG
Thanks Joe. I'm edging forward slowly, but I've still got quite a bit to sort before it's ready for beta testing.