FS.9 CFG question

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Stewart Pearson
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FS.9 CFG question

Post by Stewart Pearson »

Hi there,

Hope someone can perhaps help me out. Some time back, I installed some NZ scenery which requiried an alteration of the part of the cfg file which controls the amount of electricity pylons (ie the distance between each pylon) Unfortunately, I cannot recall which part of the cfg was altered, and I am loathe to begin trial end error changes.

Can anyone assist?

Cheers

Stewart

andy

Post by andy »

Stewart, If you look in the scenery folder, there should be some sort of "read me" file, or "ID_Diz" file which should include the contact details for the designer, who should be able to put you on the right path.

Failing that, go to the website that you downloaded the scenery from, and run a search, either for the scenery, or the designer. :wink:

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Stewart Pearson
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Post by Stewart Pearson »

Ahh therein lies my problem Steve. Cannot recall which NZ scenery nor which site I got it from.

It's old age you know, first the memory goes and then :think: :think:

Stewart

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Post by Kevin »

Hi Stewart,

The designer's name is Norm Shieffelbien (how could you forget that ?:lol: ). The scenery title is 'Area 993470 & 994470 Ver1. Re-worked Coasts, Roads, and Rivers'.

The FS9 file you need to look for is the 'Terrain.cfg'.

These are Norm's instructions (verbatim) for that bit:

Quote:
Right lets get into it and do the changes.

1 In the "Flight Simulator 9" folder you will find a file called "Terrain.cfg.
and (MAKE A BACKUP COPY)

2. Double click on the file name will open it in 'Notepad'

3. Starting from the top you will find the following entries:

==========================================================
[General]
DefaultTextureCount=238
AutogenCount=14
// texture order = wi,hw,sp,su,fa,nighttexture

//Stream Lines
[Texture.1024] // stream lines / unknown / perennial
Type=1
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=RiverSU.bmp
offset=-5

[Texture.1025] // stream lines / unknown / non-perennial
Type=1
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=RiverSU.bmp
offset=-5

// Ocean Shorelines - Perennial
[Texture.1026] // ocean / white sand / perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_whitesand_ls.bmp
Effect=wavecontroller

============================================================

4 Under '//Stream Lines', move down untill you see the entry 'offset=-10'.
change the 10 to 5

5. Continue down to the next one just before "// Ocean Shorelines - Perennial"
and again change the 10 to a 5

That's the streams done, now for the power pylons

1. Move down in the Terrain.cfg file until you find



// autogen format
// [Autogen.id.type.variant]
// id = the id of the object specified in the "autogen" tag for the vector data
// type = an extra identifier that allows mulitple autogenned types to be associated
// with a single tag. For example an autogen type 0 could have a specifier
// of type 0 for medians and a type 1 for billboards. Both will be applied to
// any vector data that specifies autogen=0.
// variant = this is a variant that may be applied to the autogen of vector data.
// For each id/type pair multiple variants may exist. On any given segment
// that applies an id/type autogen specification a single variant will be
// chosen.
// AutoObject - guid of the primary object to use
// AutoObjectEnd - guid of any endpoint object to use
// ObjectSize - length to apply between objects (in meters)
// ObjectEndSize - length of the end segments (in meters)
// ExlusionWidth - width to exlude autogen around this type
// this will exclude along the entire line,
// not just where an object is actually placed.
// ClipData - BOOL flag that determines whether the object
// should be clipped between cells. Should be
// 0 for anything with end objects (bridges)
// Offset - This is an offset to apply from the vector line
// can be used to place object beside a road like
// billboards.
// Density - This is the percentage of objects to place. If the
// number is 50, 50% of all objects will be placed.
// This is a repeatably random 50%. This number is
// further modified by the autogen density setting.
// NOTE: if 100 is set here, then all objects will be
// placed and the number will not be modified by the
// autogen density setting
// MinDensity - This setting determines the min percentage of autogen
// that must be present for this object to appear.


// utility lines
[Autogen.0.0.0]
AutoObject="054382ec5h,04a43b1bdh,05f4f1aaah,0c3569352h"
ObjectSize=300
ExclusionWidth=20
ClipData=1
Offset=0
Density=100
PlaceOnWater=1
MinAutogenDensity=20


2. Change the entry under '// utility lines',"ObjectSize=600" to "ObjectSize=300"
and the "PlaceOnWater=0" to "PlaceOnWater=1"

3. That's it so save you're changes

4 These changes will effect all scenery.

Unquote

I found this in the 'read me' - it's worth archiving the 'read me' with the scenery itself when installing - doesn't cost much disc space and makes this sort of situation easier. However, we've all been there :smile: .

Cheers,

Kevin

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Post by Jetset »

Wow Kevin, good memory!
Onwards and Upwards!!!!!!!!
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Jetty!
If God had of meant us to fly, he would have given us wings! He did, it's called an aeroplane!

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Stewart Pearson
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Post by Stewart Pearson »

Hi Kevin,

Many, many thanks. No wonder I couldn't find the entry, being as I was in the wrong file.

Great memory as Jetset said.

Cheers

Stewart :wink:

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