Just got this and spent the afternoon playing, great job as usual Jens!
However, I did feel it was lacking in a couple of areas so I started 'tweaking' the config files, I hope you don't mind.
To start off with I felt that those old jet engines should be belching some smoke so I added a smoke effect controlled by the usual <I> switch. The lines for both models aircraft.cfg files are below, just copy and paste the section into the aircraft.cfg file just below the [Lights] section:
Code: Select all
[SMOKESYSTEM]
smoke.0= -25.70, 11.0, -1.50, vixen_smoke
smoke.1= -25.70, 8.0, -1.50, vixen_smoke
smoke.2= -25.70, -8.0, -1.50, vixen_smoke
smoke.3= -25.70, -11.0, -1.50, vixen_smoke
The above lines add the smoke from the Sea Vixen in the right places, however, if you do not have the Sea Vixen on your system just replace 'vixen_smoke' with whatever suitable smoke you may have in your 'effects' folder.
Then I added A2A's 3D lights and it took me quite a while before I found a combination I was happy with. I also discovered that it was not a simple case of one size fits all either as the Comet 1 fuselage is a few feet shorter than the Comet 2 which messes up both the VC light and nose gear taxi light locations.
Here are the lines for the Comet 1, just replace the existing data in the aircraft.cfg file with the new data below:
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[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0=3, -9.097, -57.606, 1.68, fx_shockwave_navred
light.1=3, -9.097, 57.606, 1.68, fx_shockwave_navgre
light.2=3, -53.87, 0.00, 4.583, fx_shockwave_navwhi
light.3=4, 32.277, 0.00, 3.3, fx_shockwave_vclight
light.5=5, 12.00, 13.625, -0.25, fx_shockwave_landing_light_low_old
light.6=5, 12.00, -13.625, -0.25, fx_shockwave_landing_light_low_old
light.7=6, 16.00, 4.60, -0.35, fx_shockwave_landing_light_narrow_down_old
light.8=6, 16.00, -4.60, -0.35, fx_shockwave_landing_light_narrow_down_old
light.9=6, 30.50, 0.5, -2.0, fx_shockwave_landing_light_narrow_down_old
Here are the lines for the Comet 2, again replace the existing data in the aircraft.cfg file with the new data below:
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[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0=3, -9.097, -57.606, 1.68, fx_shockwave_navred
light.1=3, -9.097, 57.606, 1.68, fx_shockwave_navgre
light.2=3, -53.87, 0.00, 4.583, fx_shockwave_navwhi
light.3=4, 36.277, 0.00, 3.3, fx_shockwave_vclight
light.5=5, 12.00, 13.625, -0.25, fx_shockwave_landing_light_low_old
light.6=5, 12.00, -13.625, -0.25, fx_shockwave_landing_light_low_old
light.7=6, 16.00, 4.60, -0.35, fx_shockwave_landing_light_narrow_down_old
light.8=6, 16.00, -4.60, -0.35, fx_shockwave_landing_light_narrow_down_old
light.9=6, 33.50, 0.5, -2.0, fx_shockwave_landing_light_narrow_down_old
To make the taxi lights go out automatically when the gear is raised I had to add the following lines to the Comet 1 panel.cfg file (this prevents the 3D nose gear taxi light from hanging in space when the gear is raised). These lines are added to the bottom of the '[Vcockpit01]' section:
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gauge20=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
gauge21=shockwave_lights!SW Lights_taxi_gear, 1,1,1,1 //shockwave light
NOTE: You only need to add the above lines to the Comet 1 panel.cfg file as the Comet 2 is aliased to it
Enjoy!
P.S. I should point out that all the above was done in FSX and can only assume it also applies in FS9 as I don't have FS9 on my newish HD at the moment (maybe someone can report back on that).