Paul -The 99% transparency trick for curing the props texture see-through problem is one which 'everybody' seems to know about and therefore few think worth mentioning.
Took me ages to discover any reference to this simple cure :roll:
STUPID
Cheers
Dave M(oly)
The usual translucency question
Moderators: Guru's, The Ministry
- Garry Russell
- The Ministry
- Posts: 27180
- Joined: 29 Jan 2005, 00:53
- Location: On the other side of the wall
Re: The usual translucency question
I'd never heard of it
On the other hand I have never produced a prop material that did not contain transparency so it's not ben a problem I guess.
On pre makeMDL versions of FSDS the transparent parts have to be at the bottom of the list to avoid that so I guess the MakeMDL pics up the transpancy parts and does that automatically. :think:
Garry

On the other hand I have never produced a prop material that did not contain transparency so it's not ben a problem I guess.
On pre makeMDL versions of FSDS the transparent parts have to be at the bottom of the list to avoid that so I guess the MakeMDL pics up the transpancy parts and does that automatically. :think:
Garry
Garry

"In the world of virtual reality things are not always what they seem."

"In the world of virtual reality things are not always what they seem."
- Rick Piper
- The Gurus
- Posts: 4773
- Joined: 18 Jun 2004, 17:20
- Location: In front of screen learning 3ds max :/ ...............Done it :)
Re: The usual translucency question
Hi Paul
I always make a transparent material too as thats how it used to be done and FSDS does not show alpha transparency so have to
Sorry didn't think of that as i always have used it.
Regards
Rick
I always make a transparent material too as thats how it used to be done and FSDS does not show alpha transparency so have to
Sorry didn't think of that as i always have used it.
Regards
Rick
Re: The usual translucency question
Hi,
It's often the simple things we forget first...
It's often the simple things we forget first...
