Double vision default buildings

The place for hardware and software issues, FS and non-FS related

Moderators: Guru's, The Ministry

tango234
Viscount
Viscount
Posts: 113
Joined: 23 Dec 2010, 17:52

Re: Double vision default buildings

Post by tango234 »

EDIT.. I wish I'd not looked now having found Nelsons Column has moved to Horse Guards Parade
Yeah, I noticed that a few days ago-crummy isn't it? :doh:

Where the heck are they meant to do the changing of the guard??? :dunno:

trewinb
Chipmunk
Chipmunk
Posts: 19
Joined: 12 Nov 2010, 14:24

Re: Double vision default buildings

Post by trewinb »

I doubt if any of the ACES team had ever crossed the "pond" given the texture colours (or should I say colors), the autogen tree types, and the mislocation of most buildings. Yesterday I inserted a large textured disc under York to eliminate the horrible midwest USA look of the city. I'll build a replacement later, but I am waiting for my VFR Generation X V2 for Northern England to arrive first (Merry Christmas to me).

Post Reply