please help, 'Found colocated vertices'
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please help, 'Found colocated vertices'
hi i have some co-located vertices on my model i am working with FSDS v3 can anyone tell me how to delete them i have tried to see them in Poly mode but i have no idea where they are even tho i have the locations from the error report after compling. The coordinates dont make much sence as they look to be outside where i was building the part
- Tako_Kichi
- Concorde
- Posts: 1481
- Joined: 12 Oct 2007, 19:39
- Location: SW Ontario, Canada (ex-pat Brit)
Re: please help, 'Found colocated vertices'
I don't use FSDS but in GMAX that can relate to vertices located at the same positions (in X, Y and Z) but not welded together. This can be caused by mirroring parts and then not welding the seam line or can be a result of a boolean cut (or a bunch of other reasons too numerous to mention! ).
In GMAX the fix is usually to select all the vertices in the part and then apply a weld parameter with a distance limit of say 0.01" (0.000254 metres). This welds all the vertices that are within the specified distance and leaves the rest untouched.
In GMAX the fix is usually to select all the vertices in the part and then apply a weld parameter with a distance limit of say 0.01" (0.000254 metres). This welds all the vertices that are within the specified distance and leaves the rest untouched.
Larry
Re: please help, 'Found colocated vertices'
Thanks i wish FSDS had the tools Gmax does nevermind, i will probably just have to ignore them then
Regards doug
Regards doug
- Garry Russell
- The Ministry
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- Location: On the other side of the wall
Re: please help, 'Found colocated vertices'
I just ignore them
If two vertices are close together you'll get that error but it's not nececarily a problem
If two vertices are close together you'll get that error but it's not nececarily a problem
Garry
"In the world of virtual reality things are not always what they seem."
"In the world of virtual reality things are not always what they seem."
Re: please help, 'Found colocated vertices'
ok thanks Garry