FSX Ground performance breakthrough

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TSR2
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Re: FSX Ground performance breakthrough

Post by TSR2 »

Just taken the Vanguard up and its definitely better. One of the things I wonder though is if it applies a more realistic reading of the nose gear turning. The Vanguard is more difficult to turn now, but it looks realistic given the angle the wheels are at. I must check the cfg file... :cpu:
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Re: FSX Ground performance breakthrough

Post by TSR2 »

DB, any idea what the steering angle is on the Vanguard? (RW) ;)
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airboatr
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Re: FSX Ground performance breakthrough

Post by airboatr »

Just a friendly public service announcement,

Salmon, sunflower seeds, blueberries, and lean beef are the four most beneficial foods for a good working memory.


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FlyTexas
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Re: FSX Ground performance breakthrough

Post by FlyTexas »

Ahhh. I guess that explains why Merlot, Guinness, Curry Chicken (with Basmati Rice), and pizza leave me walking around in a fog. :doh: Thanks Jim! ;)

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speedbird591
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Re: FSX Ground performance breakthrough

Post by speedbird591 »

airboatr wrote:Salmon, sunflower seeds, blueberries, and lean beef are the four most beneficial foods for a good working memory.
How on earth do you remember all that stuff, Joe? 8)

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Tomliner
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Re: FSX Ground performance breakthrough

Post by Tomliner »

Wonder if there's something similar for FS9? *-) EricT
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Re: FSX Ground performance breakthrough

Post by DaveB »

Ben..

The Vanguard's nosewheel range is 70% either side of centred. It will go a tad more but you risk losing control beyond that point. If I'm not mistaken, the red line on the gear door indicates this limit :)

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Re: FSX Ground performance breakthrough

Post by TSR2 »

Do you mean 70 degrees Dave? *-)
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Re: FSX Ground performance breakthrough

Post by DaveB »

Oh pants yes.. I'd not read what I'd typed.. 70deg :thumbsup:

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Re: FSX Ground performance breakthrough

Post by TSR2 »

Cheers Dave,

I've change the contact point in the Vanguard cfg to be 140 degrees and it works a treat, but you need to turn it gradually otherwise it ends up pushing the nose wheel straight ahead at more acute angles. The animation only seems to go about 20 - 30 degrees either side of centre, but I doubt there's much we can do with that given the model must be going on for 10 years old :lol:
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