FSX Ground performance breakthrough
Moderators: Guru's, The Ministry
Re: FSX Ground performance breakthrough
Just taken the Vanguard up and its definitely better. One of the things I wonder though is if it applies a more realistic reading of the nose gear turning. The Vanguard is more difficult to turn now, but it looks realistic given the angle the wheels are at. I must check the cfg file... 
Ben.






Re: FSX Ground performance breakthrough
DB, any idea what the steering angle is on the Vanguard? (RW) 
Ben.






Re: FSX Ground performance breakthrough
Just a friendly public service announcement,
Salmon, sunflower seeds, blueberries, and lean beef are the four most beneficial foods for a good working memory.

Salmon, sunflower seeds, blueberries, and lean beef are the four most beneficial foods for a good working memory.
Re: FSX Ground performance breakthrough
Ahhh. I guess that explains why Merlot, Guinness, Curry Chicken (with Basmati Rice), and pizza leave me walking around in a fog.
Thanks Jim!
Brian
Brian
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Re: FSX Ground performance breakthrough
How on earth do you remember all that stuff, Joe?airboatr wrote:Salmon, sunflower seeds, blueberries, and lean beef are the four most beneficial foods for a good working memory.
Ian
Re: FSX Ground performance breakthrough
Wonder if there's something similar for FS9?
EricT
Now at the age where I know I like girls but can't remember why!
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Re: FSX Ground performance breakthrough
Ben..
The Vanguard's nosewheel range is 70% either side of centred. It will go a tad more but you risk losing control beyond that point. If I'm not mistaken, the red line on the gear door indicates this limit
ATB
DaveB
The Vanguard's nosewheel range is 70% either side of centred. It will go a tad more but you risk losing control beyond that point. If I'm not mistaken, the red line on the gear door indicates this limit
ATB
DaveB


Old sailors never die.. they just smell that way!
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Re: FSX Ground performance breakthrough
Oh pants yes.. I'd not read what I'd typed.. 70deg
ATB
DaveB
ATB
DaveB


Old sailors never die.. they just smell that way!
Re: FSX Ground performance breakthrough
Cheers Dave,
I've change the contact point in the Vanguard cfg to be 140 degrees and it works a treat, but you need to turn it gradually otherwise it ends up pushing the nose wheel straight ahead at more acute angles. The animation only seems to go about 20 - 30 degrees either side of centre, but I doubt there's much we can do with that given the model must be going on for 10 years old
I've change the contact point in the Vanguard cfg to be 140 degrees and it works a treat, but you need to turn it gradually otherwise it ends up pushing the nose wheel straight ahead at more acute angles. The animation only seems to go about 20 - 30 degrees either side of centre, but I doubt there's much we can do with that given the model must be going on for 10 years old
Ben.










