TSR2 wrote:Hi Peter,
I saw this post yesterday on the phone and then forgot to watch it on the PC when I got home. Brilliant as usual, I think for the first 5 minutes you didn't go above 100ft for more than a few seconds. A braver man than I
The sounds are superb, and its much easier to appreciate them on those tower flybys near then end than when you're sitting in the cockpit. looks like your having a lot of fun!

Hi Ben, yes the sounds come over very well on replay in Tower view...In P3D, there is a problem with Replay and the only outside view which is really viable is Tower...The others are really juddery and with bad sound. There is one instance in the video of replay in Spot when I do the half loop to dive back on the QM2. You can see the viewpoint surging and hear the sound doing the same.
I believe that the German gentleman that made the Recorder Module for FS9 and FSX has been approached to make it work in P3D...I hope he does do it!
The lowest I got in that flight occurred near the end of the "in cockpit" sequence...It is when I'm diving down to cross the bay in front of the PAMA GA apron the moment is when I pass one of the Dolphins and find myself looking slightly up at its light. I must have been very close to the water at that moment before I snatched it back to something reasonable!
I was pleased with the landing, even if it was on the edge of the runway! However, I do seem to have trouble holding it straight on take-off...I have no pedals and have a Mickey Mouse arrangement with one of my stick switches (the left and right toggle action does rudder and the up and down toggle does elevator trim). This did not go well on my flight and most of the take-off run was on the gravel! That is why the take-off was not included in the video
I suppose I really should get some pedals
BTW There is something I discovered on that video, that might be useful to others...You can make a selection on the Outside Tower view mode to choose one Tower or Nearest...I chose the latter. You can see a little red label near top right corner that comes on when the Tower in use switches and it gives the name of the Tower. The point is that the Tower View does NOT have to be an existing Tower View...Any airport no matter how basic will actually have a tower view even if you have not given it one...In the case where there is no real tower view the Replay from "Nearest" seems to use the Airfield Datum point for its Tower View point and the switching from Tower to Tower on replay is entirely automatic. There are several automatic switches to "Nearest" that occur during that replay sequence in the video and each time you can see the name of the airport. There are a lot of airports in the McLeland Field complex and most of them do not have a Tower View. But they do have an airfield datum point and that datum point does not have to be on a runway or anywhere in particular, so you can drag it to anywhere you like...I have dragged the datums for my Guard Vehicle airfields well clear of PAMA itself to avoid confusing the ATC system. My point is that anyone can make dummy overlay airports on or near your own airport which just consist of the Datum Point with no runways or anything else...You can then drag these around to suitable strategic positions clear of the main airport and these points will then be used by P3D Replay as Nearest Tower Views with automatic switching between them as one of them becomes the NEAREST. You might like to give them names like V001, V002...etc. I have no idea if FSX has this same "Nearest Tower View Mode", but I am pretty sure that it will have it
