Druine D31 Turbulent for FSX/P3D
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Re: Druine D31 Turbulent for FSX/P3D
Thanks for the link Martin. I never knew such a thing exists.
Brian
Brian
- petermcleland
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Re: Druine D31 Turbulent for FSX/P3D
For those with no rudder pedals, changing the steering angle from 0 degrees to 60 degrees makes it much easier to taxy using autorudder:-
point.0=1, -9.940, 0.000, -1.050, 1180, 0, 0.180, 60.000, 0.100, 1.500, 0.300, 0.000, 0.000, 0
point.0=1, -9.940, 0.000, -1.050, 1180, 0, 0.180, 60.000, 0.100, 1.500, 0.300, 0.000, 0.000, 0
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Updated 28/8/2007
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Updated 28/8/2007
My Channel
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Re: Druine D31 Turbulent for FSX/P3D
Thanks Peter!
Brian
Brian
Re: Druine D31 Turbulent for FSX/P3D
OK Dave, I have reworked the three British Turbulent textures for FSX and uploaded them to BritSim and Flightsim. BritSim available now, Flightsim tomorrow!
cheers, Pete W
cheers, Pete W
Re: Druine D31 Turbulent for FSX/P3D
Downloading as we speak. Thank you so much Pete!
Brian
Brian
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Re: Druine D31 Turbulent for FSX/P3D
Excellent Pete.. much appreciated. On the wrong pc at the mo but I'll get em downloaded asap
ATB
DaveB
ATB
DaveB
Old sailors never die.. they just smell that way!
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Re: Druine D31 Turbulent for FSX/P3D
Downloaded the 'G' reg paints and love em.. cheers Pete
BTW.. has anyone noticed the ground handling on the Turbulent somewhat lacking? For reasons unknown (as yet).. I see the rudder and tail wheel giving plenty of deflection yet the little lady prefers to go in straight lines. Had just taken a DH60 out for a spin and that was ok.. changed to the D31 and got an almost complete lack of ground steering then chopped to the Chippie and spun on a sixpence
ATB
Dave
BTW.. has anyone noticed the ground handling on the Turbulent somewhat lacking? For reasons unknown (as yet).. I see the rudder and tail wheel giving plenty of deflection yet the little lady prefers to go in straight lines. Had just taken a DH60 out for a spin and that was ok.. changed to the D31 and got an almost complete lack of ground steering then chopped to the Chippie and spun on a sixpence
ATB
Dave
Old sailors never die.. they just smell that way!
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Re: Druine D31 Turbulent for FSX/P3D
Dave - I finished up with this, which makes the tailwheel a castor and takes the tailwheel lock out of the argument altogether.
Naturally the visual model is unaffected, but mine now responds nicely to a bit of diff braking (F11, F12 if you don't use pedals)
[contact_points] // contacts points oK 2012 03 30 11:40]
static_pitch=10.5
static_cg_height=2.5
//tailwheel_lock=1
gear_system_type=0
max_number_of_points=7
//point.0=1, -9.940, 0.000, -1.050, 1180, 0, 0.180, 0.000, 0.100, 1.500, 0.300, 0.000, 0.000, 0 //original
//point.0=1, -9.940, 0.000, -1.050, 1180, 0, 0.180, 60.000, 0.100, 1.500, 0.300, 0.000, 0.000, 0 //PMcC
point.0=1, -9.940, 0.000, -1.060, 1180, 0, 0.180, 180.000, 0.100, 1.500, 0.300, 0.000, 0.000, 0 //MJW
point.1=1, 0.810, -2.700, -3.300, 1574, 1, 0.550, 0.000, 0.740, 1.250, 0.300, 0.000, 0.000, 2
point.2=1, 0.810, 2.700, -3.300, 1574, 2, 0.550, 0.000, 0.740, 1.250, 0.300, 0.000, 0.000, 3
point.3=2, 0.000, -9.84, -0.270, 1575, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 5
point.4=2, 0.000, 9.84, -0.270, 1575, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 6
point.5=2, -10.730, 0.000, 0.160, 1575, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9
point.6=2, 4.000, 0.000,-1.288, 1575, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4
Doesn't help me land behind the Chateau at Mt Ruapehu, though - Druine 8, Ghanpa 0 so far.
Gallery (all 13 pics, 2.69MB)
http://postimage.org/gallery/1cvgp4wg/
MikeW
Naturally the visual model is unaffected, but mine now responds nicely to a bit of diff braking (F11, F12 if you don't use pedals)
[contact_points] // contacts points oK 2012 03 30 11:40]
static_pitch=10.5
static_cg_height=2.5
//tailwheel_lock=1
gear_system_type=0
max_number_of_points=7
//point.0=1, -9.940, 0.000, -1.050, 1180, 0, 0.180, 0.000, 0.100, 1.500, 0.300, 0.000, 0.000, 0 //original
//point.0=1, -9.940, 0.000, -1.050, 1180, 0, 0.180, 60.000, 0.100, 1.500, 0.300, 0.000, 0.000, 0 //PMcC
point.0=1, -9.940, 0.000, -1.060, 1180, 0, 0.180, 180.000, 0.100, 1.500, 0.300, 0.000, 0.000, 0 //MJW
point.1=1, 0.810, -2.700, -3.300, 1574, 1, 0.550, 0.000, 0.740, 1.250, 0.300, 0.000, 0.000, 2
point.2=1, 0.810, 2.700, -3.300, 1574, 2, 0.550, 0.000, 0.740, 1.250, 0.300, 0.000, 0.000, 3
point.3=2, 0.000, -9.84, -0.270, 1575, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 5
point.4=2, 0.000, 9.84, -0.270, 1575, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 6
point.5=2, -10.730, 0.000, 0.160, 1575, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9
point.6=2, 4.000, 0.000,-1.288, 1575, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4
Doesn't help me land behind the Chateau at Mt Ruapehu, though - Druine 8, Ghanpa 0 so far.
Gallery (all 13 pics, 2.69MB)
http://postimage.org/gallery/1cvgp4wg/
MikeW
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Re: Druine D31 Turbulent for FSX/P3D
Hiya Mike
Blimey.. I didn't consider tailwheel lock with that amount of deflection showing on the model Will give your settings a go and thanks VM
ATB
Dave
Blimey.. I didn't consider tailwheel lock with that amount of deflection showing on the model Will give your settings a go and thanks VM
ATB
Dave
Old sailors never die.. they just smell that way!
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Re: Druine D31 Turbulent for FSX/P3D
Actually you only need to change the 5th set of numbers (the angle of swing for the tailwheel) in the first line from 0 to 30 to get it to steer OK. I find though that she is difficult to take off in a crosswind, she tips over very easily! Also onto her nose.....C of G is too far fwd!
Keith
Keith