For those who haven't noticed...
Moderators: Guru's, The Ministry
Re: For those who haven't noticed...
The sea isn't great from altitude, but when you get low down its actually animated, not stationary so the waves move with the wind rather than being an effect.
Agree with DG. Its the right thing to do, but the wrong point at which to do it. I'm certainly not buying anything specifically for P3D, if I buy something and it works with P3D grand. See guys, FSX is hard to beat.
Agree with DG. Its the right thing to do, but the wrong point at which to do it. I'm certainly not buying anything specifically for P3D, if I buy something and it works with P3D grand. See guys, FSX is hard to beat.
Ben.
Re: For those who haven't noticed...
George, I've just realised it is effect dependant (The ships wake). I've put the ferry ware effect into several ships were the fx_wake_l etc had been used and the ferry effect works, the fx_wake_l doesn't
Ben.
Re: For those who haven't noticed...
Dsepite it's faults, it uses the hardware more efficiently. I generally see over 100 fps in P3D, rarely anywhere near in FSX.
George
Re: For those who haven't noticed...
Aha, what is "ferry ware"?TSR2 wrote:George, I've just realised it is effect dependant (The ships wake). I've put the ferry ware effect into several ships were the fx_wake_l etc had been used and the ferry effect works, the fx_wake_l doesn't
George
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Re: For those who haven't noticed...
Dsepite?? Is that with Ben's ferry ware?Dsepite it's faults, it uses the hardware more efficiently.
That argument alone doesn't stand up for me I'm afraid George. I'm sure my old Peugeot 406 with it's 16v engine burned fuel more efficiently than my 8v Skoda but it burned a darned site more of it
ATB
DaveB
Old sailors never die.. they just smell that way!
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Re: For those who haven't noticed...
That might be my fault, I suspect P3D may be less forgiving of my programming err.. amateurishness. Having said that, what graphics card are you using nVidia or ATI?Scorpius wrote:Hmmm, still getting runtime errors.
Using the Bucc from flying stations.
Nev
Re: For those who haven't noticed...
fx_Ferry_Wake.fx doesn't work on the Daring on my system
George
Re: For those who haven't noticed...
Hi Skippy,
Don't underestimate your skills mate, I am still struggling with the Dominie at the moment. Using the GTX 770 as a card. Perhaps I need the update to the Bucc from your website.
Nev
Don't underestimate your skills mate, I am still struggling with the Dominie at the moment. Using the GTX 770 as a card. Perhaps I need the update to the Bucc from your website.
Nev
Re: For those who haven't noticed...
LM seem to have buggered up the link to external SimObjects folders - no longer works in the Prepar3D config file for V2.1. George have you managed to do this?
Regards,
Chris
Regards,
Chris
Re: For those who haven't noticed...
Hmm, it works fine for me:ChrisHunt wrote:LM seem to have buggered up the link to external SimObjects folders - no longer works in the Prepar3D config file for V2.1. George have you managed to do this?
Regards,
Chris
SimObjectPaths.0=SimObjects\Airplanes
SimObjectPaths.1=SimObjects\Rotorcraft
SimObjectPaths.2=SimObjects\GroundVehicles
SimObjectPaths.3=SimObjects\Boats
SimObjectPaths.4=SimObjects\Animals
SimObjectPaths.5=SimObjects\Misc
SimObjectPaths.6=SimObjects\Submersible
SimObjectPaths.7=SimObjects\Weapons
SimObjectPaths.8=SimObjects\Countermeasures
SimObjectPaths.9=J:\!FSXAircraft
SimObjectPaths.10=J:\!AIAircraft
SimObjectPaths.11=J:\!WOAI_Aircraft
SimObjectPaths.12=J:\!FTXAI_AIRCRAFT
SimObjectPaths.13=j:\!MAIW_Aircraft
SimObjectPaths.14=j:\GAAM Aircraft
SimObjectPaths.15=j:\UT2 Aircraft
George