Gloster Gladiator

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Molyned
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Gloster Gladiator

Post by Molyned »

Now that summer is well & truly passed, I've been working on my next project - one I've wanted to build for some time. :agree:
Image
Yes, It's a Gloster Gladiator MK1 for FS9/FSX. The aircraft is painted in the colours of a Gladiator of No3 squadron Kenley in 1937. This image shows the exterior nearing completion: now to model the cockpit & panel - not an easy task because I have to fit the complete model within 64000 pixels. Sounds a lot but they soon get chomped up. :(
Cheers :cheers:
Dave M(oly)
ps - note the undercarriage shock absorbers - all built into the wheel hubs courtesy of Doughty.

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DaveG
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Re: Gloster Gladiator

Post by DaveG »

Now that looks really good Dave. :thumbsup:
Too bad it won't be P3d v4 compatible. :((
Dave G.

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blanston12
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Re: Gloster Gladiator

Post by blanston12 »

Looks great so far, but as Dave G said, too bad it won't be P3D4 compatible.

You really should make it FSX native so the users of newer sims can use it, I think at this point there are more people using P3D4 than FS9.
Joe Cusick,

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I am serious, and don't call me Shirley.

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FlyTexas
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Re: Gloster Gladiator

Post by FlyTexas »

Wonderful!!! :excited:

Brian

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Molyned
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Re: Gloster Gladiator

Post by Molyned »

Thanks for the replies folks. :agree:
Joe - essentially I build these aircraft for myself and then share them - there are still enough using FS9 to make the projects worthwhile.
I couldn't really build for P3Dv4 as I don't have it.
However 'never say never' .
Cheers :cheers:
Dave M(oly)

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Re: Gloster Gladiator

Post by GHD »

I'm sure DaveG will convert it :)
George

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Airspeed
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Re: Gloster Gladiator

Post by Airspeed »

Hi Dave,
Another fine subject!
Well done you!

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DaveG
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Re: Gloster Gladiator

Post by DaveG »

GHD wrote:
18 Oct 2018, 23:18
I'm sure DaveG will convert it :)
May do if Dave gives permission. :)
Dave G.

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Re: Gloster Gladiator

Post by Dev One »

ps - note the undercarriage shock absorbers - all built into the wheel hubs courtesy of Doughty.'

Spell checker error? I think its spelt DOWTY!

Anyway its looking very nice. BTW do you keep your Gmax model in in mesh or do you convert to editable poly? I found accidentally that if you leave it in mesh then the poly count can be double! I've always converted to poly, so maybe I'm mistaken?

Nit picker Keith.

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Re: Gloster Gladiator

Post by Swanoir »

Nice one, looking forward to this one :thumbsup:

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