Look what Rob is up to.

A quiet place for budding model makers to share thoughts, get answers to questions and request and share references.

Moderators: Guru's, The Ministry

Post Reply
User avatar
FlyTexas
Red Arrows
Red Arrows
Posts: 7151
Joined: 26 Jun 2004, 10:18
Location: Texas

Look what Rob is up to.

Post by FlyTexas »


User avatar
DaveG
The Gurus
Posts: 7665
Joined: 23 Jun 2004, 18:05
Location: in a deep, dark hole somewhere.
Contact:

Re: Look what Rob is up to.

Post by DaveG »

Looks nice. :thumbsup:
Dave G.

Filonian
Red Arrows
Red Arrows
Posts: 6383
Joined: 27 Nov 2005, 08:08
Location: Gristhorpe, UK

Re: Look what Rob is up to.

Post by Filonian »

That looks nice Brian. :thumbsup:

Graham
Image
The early bird gets the worm, but the second mouse gets the cheese.

User avatar
blanston12
Vintage Pair
Vintage Pair
Posts: 2685
Joined: 28 Jun 2004, 20:45
Location: San Francsico, California

Re: Look what Rob is up to.

Post by blanston12 »

Very nice indeed, I wonder if it will get the full PBR treatment?
Joe Cusick,

Image
I am serious, and don't call me Shirley.

robcarrich
Concorde
Concorde
Posts: 954
Joined: 12 Aug 2008, 15:58
Location: Alconbury Weston, UK

Re: Look what Rob is up to.

Post by robcarrich »

blanston12 wrote:
22 Feb 2019, 05:53
Very nice indeed, I wonder if it will get the full PBR treatment?
Must be missing something as far as PBR is concerned.
What I have seen so far does not impress me.
Not sure "Blender" is able to handle it anyway, might be wrong.
Can anyone explain the advantages?

RobR

User avatar
DaveG
The Gurus
Posts: 7665
Joined: 23 Jun 2004, 18:05
Location: in a deep, dark hole somewhere.
Contact:

Re: Look what Rob is up to.

Post by DaveG »

Supposedly more realistic lighting/reflections. It's one of those things that can be quite subtle and doesn't really come across in static screenshots. It's more noticeable with bare metal finishes.
I don't think Blender can export PBR to P3d yet (I don't use it, so only going by what I've read elsewhere), but the materials can be converted to PBR using MCX.
Dave G.

robcarrich
Concorde
Concorde
Posts: 954
Joined: 12 Aug 2008, 15:58
Location: Alconbury Weston, UK

Re: Look what Rob is up to.

Post by robcarrich »

Thanks for that Dave.
Been playing with MCX of late, converted my old FSDS Mk3 Meteor to a format Blender could use, hence the Mk1 /prototype.
Presumably it needs running back through MCX to take advantage of PBR.
I’ll try that out, must learn the process.

User avatar
Metalmaster
Lightning
Lightning
Posts: 256
Joined: 08 Aug 2007, 15:57
Location: Portugal

Re: Look what Rob is up to.

Post by Metalmaster »

Ive always loved this aircraft! Maybe that awckward design, I dont know! Looking fwd to try some repaints too, if a paintkit is shared!thank you for this, Rob, please keep us posted! :welldone:
Image

Post Reply