I've just tried it in FSX-SE, and I had no problems at all.
Thank you Dave.
BLACKBURN ROC BETA
Moderators: Guru's, The Ministry
- Airspeed
- Red Arrows
- Posts: 9292
- Joined: 14 Sep 2011, 03:46
- Location: Central Victorian Highlands, Dja Dja Wurrung Country, Australia
- Contact:
Re: BLACKBURN ROC BETA
I was actually asking whether the DX10 line appears on other Members' Graphic settings screen.
Re: BLACKBURN ROC BETA
Hi Mike,
I do remember ir bengt there at one time, but it isn't there now
I do remember ir bengt there at one time, but it isn't there now
George
Re: BLACKBURN ROC BETA
Hi folks - I'm pleased to announce that the Blackburn Roc is now available from Flightsim.com.
Thanks to you beta testers for your involvement in this project.
I can now devote some time to exploring the DX10 problem. The aircraft textures were saved in 'extended 32bit 888-8' using DXTbmp. The parts which do show are port-overs from previous builds and are in DXT3 format.
Cheers
Dave M(oly)
Thanks to you beta testers for your involvement in this project.
I can now devote some time to exploring the DX10 problem. The aircraft textures were saved in 'extended 32bit 888-8' using DXTbmp. The parts which do show are port-overs from previous builds and are in DXT3 format.
Cheers
Dave M(oly)
- Airspeed
- Red Arrows
- Posts: 9292
- Joined: 14 Sep 2011, 03:46
- Location: Central Victorian Highlands, Dja Dja Wurrung Country, Australia
- Contact:
Re: BLACKBURN ROC BETA
Great news, Dave, you're a champ!Molyned wrote: ↑24 May 2020, 16:01Hi folks - I'm pleased to announce that the Blackburn Roc is now available from Flightsim.com.
Thanks to you beta testers for your involvement in this project.
I can now devote some time to exploring the DX10 problem. The aircraft textures were saved in 'extended 32bit 888-8' using DXTbmp. The parts which do show are port-overs from previous builds and are in DXT3 format.
Cheers
Dave M(oly)