MSFS SDK

A quiet place for budding model makers to share thoughts, get answers to questions and request and share references.

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DaveG
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Re: MSFS SDK

Post by DaveG »

Starting to look more like home. :lol:

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ACG's Duxford shoe horned into MSFS.
Dave G.

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TSR2
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Re: MSFS SDK

Post by TSR2 »

:thumbsup:

All we need now is to make them all fly 😂
Ben.:tunes:

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Rick Piper
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Re: MSFS SDK

Post by Rick Piper »

Awesome :thumbsup:

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spatialpro
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Re: MSFS SDK

Post by spatialpro »

TSR2 wrote:
02 Sep 2020, 15:57
Also the ICAO code in the sim is EGBF. Theres no way around that presently
Is an ICAO a requirement for new MSFS airfields (faked or otherwise)... or can it be left out entirely??? *-) Has anyone tried it without?
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Formerly "Airtrooper"

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DaveG
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Re: MSFS SDK

Post by DaveG »

Not a nice day for a flight. :(

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But on the bright side, I've got the rain effects working. :)

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Dave G.

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Re: MSFS SDK

Post by Vc Ten »

Nice. Can't wait
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blanston12
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Re: MSFS SDK

Post by blanston12 »

Getting excited!

:excited:
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DaveG
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Re: MSFS SDK

Post by DaveG »

Thanks. :) I managed to fix a few issues that were causing me headaches. I hope to release a limited beta in a week or so.
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Rick Piper
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Re: MSFS SDK

Post by Rick Piper »

:thumbsup:

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blanston12
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Re: MSFS SDK

Post by blanston12 »

Hi Dave, question for you. In FSX/P3D to navigate you could always pop open the 2D GPS and put in a destination, will there be anything like that in your new MSFS rapide? If the answer is no it still not a big problem as there is always the MSFS VFR map.
Joe Cusick,

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