Exporting Objects...

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Callum
Viscount
Viscount
Posts: 134
Joined: 19 Feb 2006, 01:10

Post by Callum »

Are you trying to merge one scene with another? Thats what you usually do with Booleen. Exporting is coding into a different type of file GMax wont accept... I dont see why you'd be doing that personally :dunno:

TomNocturnal
Meteor
Meteor
Posts: 65
Joined: 25 Jun 2006, 23:13
Location: UK

Post by TomNocturnal »

http://www.bobsyouruncle.net/StrikeFigh ... deling.htm


Take a look at the viedo, titled: "Creating Canopy Glass" (or something along those lines)

That is the tutorial I am using...

Unless anybody else knows of a way of saving a selected object to a "temperal" work space to be called up later - that doesn't get removed on a CTRL-Z command???
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TomNocturnal
Meteor
Meteor
Posts: 65
Joined: 25 Jun 2006, 23:13
Location: UK

Post by TomNocturnal »

:doh:

Oh wait....

Just saw the video that says:

"Converting Gmax objects into .3ds"

:k:
Me thinks this might solve my problem...

Will check later and report back...
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