Sounds missing in Trident
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- Garry Russell
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Re: Sounds missing in Trident
Sort of ties in with my thinking Dave...not where it's pointing to
Garry
"In the world of virtual reality things are not always what they seem."
"In the world of virtual reality things are not always what they seem."
- DaveB
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Re: Sounds missing in Trident
Hello Mate..
Yes.. it was bang on. DM's alternate files show all the correct values (including the smoke entries in the aircraft.cfg.. it's setup for FS9 but he added the FSX ones remmed out too) so.. if you put them where they should go.. it'll work It was a good exercise for me to do it 'cold' myself to give me an idea of any potential pitfalls for a DM newbie
EDIT: I've looked at Dave Evans files and they're from 2006 which predates the current version by some 3 years. I'd not be inclined to use them with the latest DM model.. perhaps take the camera views and add those to the current cfg
ATB
DaveB
Yes.. it was bang on. DM's alternate files show all the correct values (including the smoke entries in the aircraft.cfg.. it's setup for FS9 but he added the FSX ones remmed out too) so.. if you put them where they should go.. it'll work It was a good exercise for me to do it 'cold' myself to give me an idea of any potential pitfalls for a DM newbie
EDIT: I've looked at Dave Evans files and they're from 2006 which predates the current version by some 3 years. I'd not be inclined to use them with the latest DM model.. perhaps take the camera views and add those to the current cfg
ATB
DaveB
Old sailors never die.. they just smell that way!
- Viscount Cornbank
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Re: Sounds missing in Trident
I have yet to find a way to make the sounds using Doug Dawsons sound gauge work in FSX. It's nothing to do with the path pointer, I suspect the gauge just isn't FSX compatible in its FS9 written format.
Cheers
Fraser
Cheers
Fraser
- DaveB
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Re: Sounds missing in Trident
Hi Fraser
In my case, it was just the path pointer All the sounds I used to hear in FS9 now work in the T3 in FSX. The dsd gauge (v3) that DM uses with the Tridents is a year older than the version you use too mate. I don't know if it would make any difference but DM's stays in the panel folder in FSX rather than the gauge folder. I guess this could be changed by linking mind you Perhaps the dsd gauge is just an odd one like FSSound.dll.. earlier versions of which work on some systems and older versions work on others though gad knows why
ATB
DaveB
In my case, it was just the path pointer All the sounds I used to hear in FS9 now work in the T3 in FSX. The dsd gauge (v3) that DM uses with the Tridents is a year older than the version you use too mate. I don't know if it would make any difference but DM's stays in the panel folder in FSX rather than the gauge folder. I guess this could be changed by linking mind you Perhaps the dsd gauge is just an odd one like FSSound.dll.. earlier versions of which work on some systems and older versions work on others though gad knows why
ATB
DaveB
Old sailors never die.. they just smell that way!
- DaveG
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Re: Sounds missing in Trident
I've used the dsd sound gauge with my FSX Auster without problems, but I can't remember which version it was off the top of my head.
Dave G.
Re: Sounds missing in Trident
Gentlemen!
Everything now sorted, thanks to your kind suggestions. I followed the time-proven maxim of erasing everything, then made a fresh install but without those dubious Evans files. And lo and behold, the sounds are there both at take-off and at (auto)landing. They are perhaps a little weak (drowned in the noise from those formidable Spey engines), but I might be able to tweak that later tonight. Still can't say if it was caused by the extra files, or if some of the bona fide files had ended up in the wrong place...
Cheers,
eskil
Everything now sorted, thanks to your kind suggestions. I followed the time-proven maxim of erasing everything, then made a fresh install but without those dubious Evans files. And lo and behold, the sounds are there both at take-off and at (auto)landing. They are perhaps a little weak (drowned in the noise from those formidable Spey engines), but I might be able to tweak that later tonight. Still can't say if it was caused by the extra files, or if some of the bona fide files had ended up in the wrong place...
Cheers,
eskil
- Garry Russell
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Re: Sounds missing in Trident
Nice one
The weakness might just be your sound settings where you balance the envoirenment and engine sounds etc.
Whatever...you have them and that's what matters
The weakness might just be your sound settings where you balance the envoirenment and engine sounds etc.
Whatever...you have them and that's what matters
Garry
"In the world of virtual reality things are not always what they seem."
"In the world of virtual reality things are not always what they seem."
- DaveB
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Re: Sounds missing in Trident
Thanks for that eskil
I too find that the cockpit sounds tend to be a 'little' weak against the overpowering Speys but you'll probably find you'll be waiting for them with practice so it won't be a problem. I'm using different speakers at the moment too so hopefully.. normal service will be resumed when I've found my 'proper' set (which I seem to remember putting in the loft last week)!
As I mentioned above.. you can probably use the FSX camera views section from Dave Evans files. I added them yesterday but have yet to see what effect they have. Will report back
DG.. the dsd gauge you used with the Auster is (I think) 21/8/2007.. the one Fraser used is 12/8/2007 and the one with DM's Trident is 29/5/2006 Just how many versions are flying around??
ATB
DaveB
I too find that the cockpit sounds tend to be a 'little' weak against the overpowering Speys but you'll probably find you'll be waiting for them with practice so it won't be a problem. I'm using different speakers at the moment too so hopefully.. normal service will be resumed when I've found my 'proper' set (which I seem to remember putting in the loft last week)!
As I mentioned above.. you can probably use the FSX camera views section from Dave Evans files. I added them yesterday but have yet to see what effect they have. Will report back
DG.. the dsd gauge you used with the Auster is (I think) 21/8/2007.. the one Fraser used is 12/8/2007 and the one with DM's Trident is 29/5/2006 Just how many versions are flying around??
ATB
DaveB
Old sailors never die.. they just smell that way!
Re: Sounds missing in Trident
Doug has done some new gauges specifically for FSX, but im sure the last version of the FS9 one was largely compatible with fsx
Ben.
- DaveB
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Re: Sounds missing in Trident
Those camera views I took from the Dave Evans file seem to work ok. To be honest, I didn't check what happened before I added them but there are no camera views on DM's file so adding them won't do any harm
ATB
DaveB
ATB
DaveB
Old sailors never die.. they just smell that way!