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Re: FSX Ground performance breakthrough
Posted: 17 Dec 2012, 23:59
by TSR2
Just taken the Vanguard up and its definitely better. One of the things I wonder though is if it applies a more realistic reading of the nose gear turning. The Vanguard is more difficult to turn now, but it looks realistic given the angle the wheels are at. I must check the cfg file...

Re: FSX Ground performance breakthrough
Posted: 18 Dec 2012, 00:04
by TSR2
DB, any idea what the steering angle is on the Vanguard? (RW)

Re: FSX Ground performance breakthrough
Posted: 18 Dec 2012, 04:09
by airboatr
Just a friendly public service announcement,
Salmon, sunflower seeds, blueberries, and lean beef are the four most beneficial foods for a good working memory.

Re: FSX Ground performance breakthrough
Posted: 18 Dec 2012, 05:05
by FlyTexas
Ahhh. I guess that explains why Merlot, Guinness, Curry Chicken (with Basmati Rice), and pizza leave me walking around in a fog.

Thanks Jim!
Brian
Re: FSX Ground performance breakthrough
Posted: 18 Dec 2012, 07:43
by speedbird591
airboatr wrote:Salmon, sunflower seeds, blueberries, and lean beef are the four most beneficial foods for a good working memory.
How on earth do you remember all that stuff, Joe?
Ian

Re: FSX Ground performance breakthrough
Posted: 18 Dec 2012, 08:54
by Tomliner
Wonder if there's something similar for FS9?

EricT
Re: FSX Ground performance breakthrough
Posted: 18 Dec 2012, 09:08
by DaveB
Ben..
The Vanguard's nosewheel range is 70% either side of centred. It will go a tad more but you risk losing control beyond that point. If I'm not mistaken, the red line on the gear door indicates this limit
ATB
DaveB

Re: FSX Ground performance breakthrough
Posted: 18 Dec 2012, 09:24
by TSR2
Do you mean 70 degrees Dave?

Re: FSX Ground performance breakthrough
Posted: 18 Dec 2012, 10:13
by DaveB
Oh pants yes.. I'd not read what I'd typed.. 70deg
ATB
DaveB

Re: FSX Ground performance breakthrough
Posted: 18 Dec 2012, 10:48
by TSR2
Cheers Dave,
I've change the contact point in the Vanguard cfg to be 140 degrees and it works a treat, but you need to turn it gradually otherwise it ends up pushing the nose wheel straight ahead at more acute angles. The animation only seems to go about 20 - 30 degrees either side of centre, but I doubt there's much we can do with that given the model must be going on for 10 years old
