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Re: Wisley Beta 0.8
Posted: 16 Feb 2014, 11:56
by DaveG
No problem with Treescapes in summer Ben, they blend together well.
In autumn / winter it doesn't look like your trees are seasonally aware, so there's a bit of a difference, although not much to worry about.
Re: Wisley Beta 0.8
Posted: 16 Feb 2014, 12:04
by TSR2
Thanks DG. The trees are just defaults, so are there seasonally aware default trees? I'll try and swap them if i can.
Re: Wisley Beta 0.8
Posted: 16 Feb 2014, 12:10
by DaveB
Hi diddly hi
I just sat at the end of the runway then deselected Wisley from the scenery. The total frame increase was 1fps
DG is bang on with the amount of vegetation in the area. There are few I know of so densely populated so any additional scenery is already at a disadvantage. AI_player.dll still spit out an error after I'd closed down.. piece of sh1t.. so all in all, a job well done. Pity this isn't South America.. those trees would have long gone
Ben.. the default trees are seasonally aware AFAIK. Problem is.. GenX
isn't and neither are Treescapes (they don't need to be do they).
ATB
DaveB
Re: Wisley Beta 0.8
Posted: 16 Feb 2014, 12:33
by DaveG
That's odd
In my first pic, the sim is set to summer & both sets of trees look the same. The second shot was taken in winter & the treescapes trees have changed, but the default ones at Wisley haven't
Why is nothing ever simple?
Re: Wisley Beta 0.8
Posted: 16 Feb 2014, 12:37
by TSR2
Maybe they're not defaults then, i don't remember adding a tree library, but i could have done... With all the permutations LM don't stand a chance
Re: Wisley Beta 0.8
Posted: 09 Mar 2014, 21:37
by TSR2
Hi Chaps,
As this seems to be working I'll get it wrapped up with the proper documents and added to the library. Many thanks
Re: Wisley Beta 0.8
Posted: 09 Mar 2014, 22:09
by DaveB
Okey doh mate
ATB
Dave