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Re: Wisley Beta 0.8

Posted: 16 Feb 2014, 11:56
by DaveG
No problem with Treescapes in summer Ben, they blend together well.

Image

In autumn / winter it doesn't look like your trees are seasonally aware, so there's a bit of a difference, although not much to worry about.

Image

Re: Wisley Beta 0.8

Posted: 16 Feb 2014, 12:04
by TSR2
Thanks DG. The trees are just defaults, so are there seasonally aware default trees? I'll try and swap them if i can.

Re: Wisley Beta 0.8

Posted: 16 Feb 2014, 12:10
by DaveB
Hi diddly hi :)

I just sat at the end of the runway then deselected Wisley from the scenery. The total frame increase was 1fps :lol:

DG is bang on with the amount of vegetation in the area. There are few I know of so densely populated so any additional scenery is already at a disadvantage. AI_player.dll still spit out an error after I'd closed down.. piece of sh1t.. so all in all, a job well done. Pity this isn't South America.. those trees would have long gone :lol:

Ben.. the default trees are seasonally aware AFAIK. Problem is.. GenX isn't and neither are Treescapes (they don't need to be do they).

ATB
DaveB B)smk

Re: Wisley Beta 0.8

Posted: 16 Feb 2014, 12:33
by DaveG
That's odd :lol:
In my first pic, the sim is set to summer & both sets of trees look the same. The second shot was taken in winter & the treescapes trees have changed, but the default ones at Wisley haven't :dunno:
Why is nothing ever simple? :lol:

Re: Wisley Beta 0.8

Posted: 16 Feb 2014, 12:37
by TSR2
Maybe they're not defaults then, i don't remember adding a tree library, but i could have done... With all the permutations LM don't stand a chance :lol:

Re: Wisley Beta 0.8

Posted: 09 Mar 2014, 21:37
by TSR2
Hi Chaps,

As this seems to be working I'll get it wrapped up with the proper documents and added to the library. Many thanks :cpu:

Re: Wisley Beta 0.8

Posted: 09 Mar 2014, 22:09
by DaveB
Okey doh mate :thumbsup:

ATB
Dave :)