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Re: FSX

Posted: 03 Aug 2015, 10:05
by Effoh
Hi Daniel/Dave G, :hello:

Could you explain to the uninitiated how you did that please? I'm also in DX10 and would love to de-chrome DM's Trident.

Ta,

Re: FSX

Posted: 03 Aug 2015, 11:04
by Nigel H-J
Like Colin I am also thinking about going DX10 and would also be grateful for further advice/instructions of how to de-chrome with using a brillo pad!! 8)

Regards

Nigel.

Re: FSX

Posted: 03 Aug 2015, 12:49
by DaveG
I'm at work at the moment, but I'll post a quick run through later. :)

Re: FSX

Posted: 04 Aug 2015, 05:59
by delta_lima
I downloaded DXTBmp. http://www.mwgfx.co.uk/programs/dxtbmp.htm

Installed.

Dragged the texture in question (in my case, the Tristar DMTRIVC_1, _2, and TRI2/3PILOT file) into the GUI interface, one at a time. Save as Extended bmp. Select DXT3. Say yes to overwrite.

Done.

By the way, the BAC 1-11's also had a few (albeit less offending) DX10 issues - chiefly the stairs. One file per texture set (called "111STEPS), done.

It took me longer to type this than it did to do the first file conversion. It's a piece of cake. Additionally, if you set this programme as the default for opening bmps, then you can do this with ease - even if the prog isn't open, just doublclick on a .bmp to either preview it - and/or edit as required.

Thanks Dave for pointing me in the right direction - sometimes, all we need is a bit of a push.

cheers,

Daniel

Re: FSX

Posted: 04 Aug 2015, 07:07
by DaveG
Glad it works for you DL. :thumbsup:

Sorry I didn't get chance to write something up last night, but DL's post is spot on. I think there were a couple more textures on the Trident that needed converting though *-) Ones for the engineers panel I think, can't remember the names off the top of my head though.

Personally, I prefer Imagetool to DXTBmp, but both will do the job.

Re: FSX

Posted: 04 Aug 2015, 09:19
by Effoh
Thanks chaps, off to try it :-)