Re: Oculus Rift in crazy sale: Now is the time to try VR!
Posted: 26 Jul 2017, 10:08
I don't have the hand motion trackers, just the headset. This was an effort to save [some] money, as I saw this aspect of the technology underdeveloped in relation to the price and since my beloved TrackIR finally died I decided to put the cash I'd have spent on replacing it into a 2nd hand Rift CV1 rather than wait any longer. I very much regard my CV1 purchase as a stop-gap until the higher resolution 2nd generation sets come out, at which point the hand motion trackers should be better as well and I anticipate buying them in a bundle. That said, I'm having an absolute blast in the CV1 and am Happy-as-Larry in the meantime, so if the 2nd gen takes a while to come along there will be no dramas!
I started using the Rift CV1 in P3D3 and I bought FlyInside so I could also use my LeapMotion mounted to the front. This gave me virtual "hands" in the sim, so I could click and turn any switches I liked. This also happened to be way better than the poorly implemented default mouse pointer in VR in v3.
Then v4 came along and I immediately made the switch because of the increase in performance. This allowed me to increase my sliders and still have a great experience in VR (in v3 I'd spent more time compromising on the sliders to get a balance). However, FlyInSide has yet to be updated for 64-bit, so my LeapMotion is now redundant. Normally I'd have been up in arms about that kinda thing... but the default mouse pointer in VR in v4 is sufficiently improved (still a ways to go to make it perfect) that I'm happy to go around the 3D virtual and click items that way and the increased performance of v4 makes me happy enough that I'm currently not missing LeapMotion/FlyInSide at all. That said, when I'm starting cold 'n' dark I usually start my flight in 2D, then once everything is ticking over nicely I switch to VR and complete the rest of the flight that way. Also I have most of my most frequently used controls mapped to my X52 Pro (flaps, gear, spoilers etc.).
Hope that helps...? I'm very happy to answer any and all questions...
I started using the Rift CV1 in P3D3 and I bought FlyInside so I could also use my LeapMotion mounted to the front. This gave me virtual "hands" in the sim, so I could click and turn any switches I liked. This also happened to be way better than the poorly implemented default mouse pointer in VR in v3.
Then v4 came along and I immediately made the switch because of the increase in performance. This allowed me to increase my sliders and still have a great experience in VR (in v3 I'd spent more time compromising on the sliders to get a balance). However, FlyInSide has yet to be updated for 64-bit, so my LeapMotion is now redundant. Normally I'd have been up in arms about that kinda thing... but the default mouse pointer in VR in v4 is sufficiently improved (still a ways to go to make it perfect) that I'm happy to go around the 3D virtual and click items that way and the increased performance of v4 makes me happy enough that I'm currently not missing LeapMotion/FlyInSide at all. That said, when I'm starting cold 'n' dark I usually start my flight in 2D, then once everything is ticking over nicely I switch to VR and complete the rest of the flight that way. Also I have most of my most frequently used controls mapped to my X52 Pro (flaps, gear, spoilers etc.).
Hope that helps...? I'm very happy to answer any and all questions...