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Re: Building RAE Bedford for FSX
Posted: 02 Jun 2014, 09:08
by GHD
Don't forget, if you are using Gimp, save as tiff with LRZ compression (this is the default in PSP).
Re: Building RAE Bedford for FSX
Posted: 02 Jun 2014, 11:00
by TSR2
Cheers George. I actually discovered on Friday that the problem I'd been having with resample last year was because GIMP was saving colourspace info to the BMP by default and resample cant read it in that format. Every day is a school day

Re: Building RAE Bedford for FSX
Posted: 02 Jun 2014, 23:37
by TSR2
Hi George,
All done, many thanks.

For some reason it wanted the Tiff file with Airfield in white and the other areas in black, rather than the other way about. Either way, it works well and I'm happy with it.
Within the airfield is a customised photo tile. Outside the airfield boundary is GenX
Re: Building RAE Bedford for FSX
Posted: 02 Jun 2014, 23:47
by GHD
That's what I said. Select the black, invert the selection and flood fill with white.
Re: Building RAE Bedford for FSX
Posted: 03 Jun 2014, 00:22
by TSR2
Sorry George, crossed wires.

Re: Building RAE Bedford for FSX
Posted: 03 Jun 2014, 02:18
by TSR2
Tonight's only bit of modelling
Re: Building RAE Bedford for FSX
Posted: 03 Jun 2014, 08:01
by Dev One
I think you forgot the '&' !
Keith
Re: Building RAE Bedford for FSX
Posted: 03 Jun 2014, 13:50
by TSR2

I'm surprise I didn't put the & in mate, it was very late and my head was all over the place.
back on track, I've had confirmation that the Cats and traps can only be used in a SimObject rather than a scenery object, but is there a way to place a SimObject at a constant position in the sim? I've asked the same question over at FSD just to see if anyone can help over there. Basically, anything that converts it to a scenery object BGL isn't going to work. I'm guessing it would have to sit in SimObjects\Misc but I'm not sure if these can be positioned in some way so that they are on the ground.

Re: Building RAE Bedford for FSX
Posted: 03 Jun 2014, 15:05
by DaveG
Wonder if it could be positioned as an "AI aircraft" with a dummy flightplan the same way some AI are used as gate-guards etc

Re: Building RAE Bedford for FSX
Posted: 03 Jun 2014, 16:45
by TSR2
I was thinking along those lines Dave, but my brain is dead at the moment, so I'll ponder it for a few days. Back doing the control tower again as some of it was wrong. Also, I think the flashing textures are cause because there is no textured poly on the bottom of the models. I tried it with one of them (spun it upside down and put a poly on the base and gave it a colour texture) and the shimmering seems to have stopped.