Building RAE Bedford for FSX
Moderators: Guru's, The Ministry
Re: Building RAE Bedford for FSX
Don't worry mate, I think its as done as its going to be. I'll need to start putting some signs around the place and knock up some AI traffic... Its way to quiet there at the moment.
Ben.
Re: Building RAE Bedford for FSX
You sure? - there's a bridle path runs right next on the perimeter to it so can get in there ? It's no trouble...
Rgds,
Colin
Gentleman (n.) Someone who knows how to play the bagpipes, but doesn't
Colin
Gentleman (n.) Someone who knows how to play the bagpipes, but doesn't
- DaveB
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Re: Building RAE Bedford for FSX
Always remember Ben.. attention to detail. You will be modelling the bridle path I take it
ATB
DaveB
ATB
DaveB
Old sailors never die.. they just smell that way!
- DaveB
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Re: Building RAE Bedford for FSX
How rude Mr Watson and completely unexpected!
Attention to detail is something I've noticed a complete lack of over the past few days downloading paints. Here's an example of what I mean..
How can anyone let that go into the big wild world as a shining example of their work?
Fortunately, I know that Bedford will not suffer such shoddiness.. regardless of a missing bridle path or not Colin knows where it is so he can draw it in himself
ATB
DaveB
Attention to detail is something I've noticed a complete lack of over the past few days downloading paints. Here's an example of what I mean..
How can anyone let that go into the big wild world as a shining example of their work?
Fortunately, I know that Bedford will not suffer such shoddiness.. regardless of a missing bridle path or not Colin knows where it is so he can draw it in himself
ATB
DaveB
Old sailors never die.. they just smell that way!
Re: Building RAE Bedford for FSX
I had a bit of a cock up in my reply Dave. I was in the process of typing it when work phone went and little fingers hit the submit button before I'd put in the requisite number of splats. As a result the original reply was a lot worse than was intended
With respect to attention to detail, there is the balance between what I would like to produce and what time and my limited ability will allow, so its going to be much of a piggy in the middle. As longs as its a reasonable "representation" I'll be content for now.
With respect to attention to detail, there is the balance between what I would like to produce and what time and my limited ability will allow, so its going to be much of a piggy in the middle. As longs as its a reasonable "representation" I'll be content for now.
Ben.
- DaveB
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Re: Building RAE Bedford for FSX
Hey.. don't worry about that. It was taken in the spirit intended
No.. attention to detail is one thing.. sending something out like that paint is something else. If I hit a snag with something I couldn't paint (the Devon and Cornwall Bo105 springs to mind).. you either put a note in the readme about it or don't release. In your case, you could either replace the building with a stock one or not include it. You wouldn't release your tower with the bricks slanted on one side would you
ATB
Dave
Old sailors never die.. they just smell that way!
Re: Building RAE Bedford for FSX
Indeed mate, it is shoddy. I've seen some anomalies on repaints, but the author will usually put a comment in along the lines of its a limitation of the mapping etc. Is that an AI seaking in the background matey?
Ben.
- DaveB
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Re: Building RAE Bedford for FSX
Hello Mate..
No.. it's a static at Culdrose. There IS an AI Sea King knocking around though.. I got it with the UKMIL Lossie scenery. It's the first AI helicopter I'd ever seen work!!!. I'll see if I can find it (don't have that scenery installed on this pc)
ATB
DaveB
No.. it's a static at Culdrose. There IS an AI Sea King knocking around though.. I got it with the UKMIL Lossie scenery. It's the first AI helicopter I'd ever seen work!!!. I'll see if I can find it (don't have that scenery installed on this pc)
ATB
DaveB
Old sailors never die.. they just smell that way!
Re: Building RAE Bedford for FSX
Hi Chaps,
I think I may have missed something in MCX, but is there a way to add multiple scenery objects to a single BGL without using Instant scenery?
I think I may have missed something in MCX, but is there a way to add multiple scenery objects to a single BGL without using Instant scenery?
Ben.