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Posted: 31 Jul 2007, 12:25
by Tom Matthews
Good Lord.
I remember a few years ago Mr. Maltby saying something to the degree of "I'll never be able to get the hang of these virtual cockpits".
Now look! Brilliant stuff.
Posted: 31 Jul 2007, 14:05
by TSR2
Nice to see you again Tom. Hope all is well.

Posted: 31 Jul 2007, 14:12
by Rick Piper
Hi Tom
You do realise it's still your fault i no longer have any spare time
Glad to see you here.
Regards
Rick
Posted: 31 Jul 2007, 15:30
by Nigel H-J
That is absolutely brilliant Dave. I would not be surprised when you release that the server will go into melt down!!
Nigel.
Posted: 31 Jul 2007, 16:24
by nigelb
Oh, wow - breathtaking! :yipeee: Thanks once again Dave
Another Nigel
Posted: 31 Jul 2007, 16:50
by blanston12
Were not worthy!
:prayer: :prayer: :prayer: :prayer: :prayer: :prayer:
Posted: 31 Jul 2007, 17:04
by Nigel H-J
Were not worthy!
For Gawds' sake........what are you saying?? Quick, delete it before he agrees!!

Posted: 31 Jul 2007, 20:58
by MALTBY D
Oh dear, I do get embarrassed. :redface:
I see that expectation is building nicely.
Will it live up to it, I wonder?
Nah. It's good, but it's not
that good.
And don't forget it's only the same ageing exterior model on the outside.
Garry, it is now an FSDS3 model (grabbable VC) & sadly all texture files had to be renamed. 100% necessity, not choice.
There is also one minor alignment difference - between the fuselage & the tail. The tail on the old model was a bit smaller than it should have been you see. Not many Comet paints are affected by that change though.
Other than that, textures remain the same.
Nice to see you around again Tom.

"I'll never make anything for FSX" is my latest stance.
Probably quite true that one though.
BTW for those with FSX, the Comet should do ok, although it will have a few small faults. It is an FS2004 model, but I have tried to make it acceptable in FSX.
Cheers
DM
Thanks for being nice to me, it does help.

Posted: 31 Jul 2007, 21:32
by Garry Russell
Hi Dave
Are the texture maps the same name other than _T stuck on the end :think:
Garry
Posted: 31 Jul 2007, 21:53
by MALTBY D
Yes, that sort of thing Garry.
But since I was changing them anyway I've also got rid of the 4, 4B & 4C in the names as well.
eg.
COM4FUSE_1.bmp
COM4BFUSE_1.bmp
COM4CFUSE_1.bmp
will all now be COMFUSE_1_T.bmp
I have got a little batch file that can rename the old texture files correctly.
Easy as sticking the 'bat' file into each texture folder & double clicking it.
I'll include that in the release files.
DM