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Re: DIY Scenery
Posted: 23 Nov 2007, 19:33
by petermcleland
Yes Dave...I agree with John...You need to make a little exclude file to get rid of that "old dog"

Re: DIY Scenery
Posted: 23 Nov 2007, 21:06
by DanKH
DispatchDragon wrote:... "the Scenery labatory" ...
I have done exactly the same although my folder is called lavatory instead.....
Re: DIY Scenery
Posted: 23 Nov 2007, 21:39
by DaveB
Ah!! Tks John/Peter/Dan
This proves once more that you have to be relatively 'in the groove'. I should have thought of this almost immediately as I had a mysterious problem with tree's popping up in unwanted places when I used some of Heron1B's scenery down-under and he got rid of them by sending me loads of excludes!
I shall definately get around to it when I've finished exploring Germany ;-)
ATB
DaveB :tab:
Re: DIY Scenery
Posted: 24 Nov 2007, 04:37
by DispatchDragon
Peter wrote
BTW Dave... Glacier Bay v2 contains some very nice libraries
So does VOZ - thats where I got my rather nice frame house with veranda from - they also have a scad of little nitnoid set pieces like tools/equipment even
a cropspraying tanker servicing a Piper Pawnee
While we are doing this excerise Peter, is there a way of combining and catalouging scenery libraries???
Leif
Re: DIY Scenery
Posted: 24 Nov 2007, 06:06
by Rich
I find a easier way to decompile recompile is to left click and drag and drop the xml file onto BGLCOMP.exe it does the compile automaticly provided the xml has no errors, same with decompile on bglxml.exe, drag and drop your BGL onto it, no DOS needed and it can be done from a seperate scenery whatever folder in your BGL tools folder, the decompile / compile is written into the folder it was dragged and dropped from so your sceneries and models can be kept seperate from other scenery projects held in that main folder.
Re: DIY Scenery
Posted: 24 Nov 2007, 14:14
by petermcleland
That's useful Rich...What happens if there are XML errors?...Do you get a listing?
Re: DIY Scenery
Posted: 24 Nov 2007, 14:22
by petermcleland
Yes!...That is so much quicker that my laborious DOS method...Thanks for the tip Rich

Re: DIY Scenery
Posted: 24 Nov 2007, 14:58
by DispatchDragon
Wow - you mean I was doing something the right way didnt even know it??
I guess being MAC oriented its moer natural to drag and drop everything
Leif
Thanks to all for the advice and tips - I'll be working on Ashaig this weekend

Re: DIY Scenery
Posted: 26 Nov 2007, 17:31
by tgibson
Hi,
I currently use EZ-Scenery and would never go back to Rwy12. While it does work just fine, it is very clumsy and slow compared to EZS and Instant Scenery. IS is probably the better choice at this point - it is from the same author as EZS, does everything EZS does, has the same interface, allows you to also change the pitch, bank, and scenery density of each object, and is cheaper! The only down side is the Flight1 wrapper, if you have problems with that.
Hope this helps,
Re: DIY Scenery
Posted: 26 Nov 2007, 19:55
by petermcleland
tgibson wrote:Hi,
I currently use EZ-Scenery and would never go back to Rwy12. While it does work just fine, it is very clumsy and slow compared to EZS and Instant Scenery. IS is probably the better choice at this point - it is from the same author as EZS, does everything EZS does, has the same interface, allows you to also change the pitch, bank, and scenery density of each object, and is cheaper! The only down side is the Flight1 wrapper, if you have problems with that.
Another downside with IS Tom is that in FS9 it does not spot and offer as many libraries as EZS...Probably better in FSX but I don't use that.